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General Tabletop Discussion
*TTRPGs General
Making campaign settings promote better roleplaying/character interaction
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<blockquote data-quote="Thunderfoot" data-source="post: 5492736" data-attributes="member: 34175"><p>Where's the button to TAKE AWAY XP?</p><p></p><p>I wish I had a place to store files so I could link to them here. I ran a campaign for four years with a friend of mine as co-DMs. It started out with a mage and cleric being "sent on a mission" because the cleric was the only living relative of a now dead mage. She had claim her inheritance, a house. </p><p></p><p>The cleric's and wizard's back stories both made them a little unlikeable and pretentious, so we used that. When the summons was received by the cleric, she went to the head of her order to get the news and by the time she returned to her cell all of her gear was packed, her mattress was rolled up and the room had been cleaned. She was lead to a horse that had been saddled, harnessed, and had her gear neatly packed upon it. with food and water. At the gate an elvish mage handed off his mage apprentice to "protect" the cleric at all costs and don't come back until you are sure she is safe. Gates to the monastery/fortress closes and a faint cheer can be heard. </p><p></p><p>10 minutes of game time and the characters knew who they were - castaways. So every time they picked up a new party member, that became the running theme, without exception they were people who were either running away from or being thrown out of some society, organization or family.</p><p>It gave them a weird sense of being that helped the campaign evolve around them. <u>The Player's Guide to Rohn</u> was the book I wrote about the various countries and organizations they inhabited. Very real, very role play oriented, and all we had to do was get rid of a cleric and a wizard. </p><p></p><p>BTW they later became respected member of their organizations, but it's a long road to learn how to grow up.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5492736, member: 34175"] Where's the button to TAKE AWAY XP? I wish I had a place to store files so I could link to them here. I ran a campaign for four years with a friend of mine as co-DMs. It started out with a mage and cleric being "sent on a mission" because the cleric was the only living relative of a now dead mage. She had claim her inheritance, a house. The cleric's and wizard's back stories both made them a little unlikeable and pretentious, so we used that. When the summons was received by the cleric, she went to the head of her order to get the news and by the time she returned to her cell all of her gear was packed, her mattress was rolled up and the room had been cleaned. She was lead to a horse that had been saddled, harnessed, and had her gear neatly packed upon it. with food and water. At the gate an elvish mage handed off his mage apprentice to "protect" the cleric at all costs and don't come back until you are sure she is safe. Gates to the monastery/fortress closes and a faint cheer can be heard. 10 minutes of game time and the characters knew who they were - castaways. So every time they picked up a new party member, that became the running theme, without exception they were people who were either running away from or being thrown out of some society, organization or family. It gave them a weird sense of being that helped the campaign evolve around them. [U]The Player's Guide to Rohn[/U] was the book I wrote about the various countries and organizations they inhabited. Very real, very role play oriented, and all we had to do was get rid of a cleric and a wizard. BTW they later became respected member of their organizations, but it's a long road to learn how to grow up. [/QUOTE]
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