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Making campaign settings promote better roleplaying/character interaction
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<blockquote data-quote="The Shaman" data-source="post: 5493848" data-attributes="member: 26473"><p>. . . wait for it . . . *<strong>DING!</strong>* There it is.</p><p></p><p>In the last three years I've been a player in two different <em>Flashing Blades</em> games as well as running one of my own. Most of the players in those games were fans of the system and the period, and not too surprisingly, there were, and are, some different takes on the culture and history of the period. However, it's never been disruptive to any of the games; it's understood that there are different interpretations on people, places, and practices, and everyone at the table has the good grace to accept that.</p><p></p><p>This concern about 'setting lawyers' comes up frequently in discussions about historical roleplaying games, and while I have no doubt that they are out there, I think the perception of their prevalence is way out of proportion to their actual incidence.</p><p></p><p>In my experience playing mostly historical roleplaying games, 'canon-nazis' are no more common in historical games than they are games with extensively developed fictional settings such as the Realms or the Third Imperium, and that they are much more a feature of the intrewebs than actual face-to-face games.</p><p></p><p>With respect to that last point, there's something else I've noticed with respect to on-line setting canon discussions. The Citizens of the Imperium forum for <em>Traveller</em> has one of the worst reputations for 'canon-nazis,' in my experience, but I don't think that's particularly fair. Here's how a discussion on CotI often plays out.There's a difference between explaining, "This is what canon is," and, "You <em>must</em> use canon in your game or Imperial Marines will slag your house with fusion guns!" and that distinction tends to be lost sometimes in the back-and-forth of forum discussion.</p><p></p><p>As for me, if I do encounter a historical canon-nazi, I'll simply poke him with the horns of my (a-historical) Viking hat until he shuts up.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5493848, member: 26473"] . . . wait for it . . . *[b]DING![/b]* There it is. In the last three years I've been a player in two different [i]Flashing Blades[/i] games as well as running one of my own. Most of the players in those games were fans of the system and the period, and not too surprisingly, there were, and are, some different takes on the culture and history of the period. However, it's never been disruptive to any of the games; it's understood that there are different interpretations on people, places, and practices, and everyone at the table has the good grace to accept that. This concern about 'setting lawyers' comes up frequently in discussions about historical roleplaying games, and while I have no doubt that they are out there, I think the perception of their prevalence is way out of proportion to their actual incidence. In my experience playing mostly historical roleplaying games, 'canon-nazis' are no more common in historical games than they are games with extensively developed fictional settings such as the Realms or the Third Imperium, and that they are much more a feature of the intrewebs than actual face-to-face games. With respect to that last point, there's something else I've noticed with respect to on-line setting canon discussions. The Citizens of the Imperium forum for [i]Traveller[/i] has one of the worst reputations for 'canon-nazis,' in my experience, but I don't think that's particularly fair. Here's how a discussion on CotI often plays out.There's a difference between explaining, "This is what canon is," and, "You [I]must[/I] use canon in your game or Imperial Marines will slag your house with fusion guns!" and that distinction tends to be lost sometimes in the back-and-forth of forum discussion. As for me, if I do encounter a historical canon-nazi, I'll simply poke him with the horns of my (a-historical) Viking hat until he shuts up. [/QUOTE]
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