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General Tabletop Discussion
*TTRPGs General
Making campaign settings promote better roleplaying/character interaction
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<blockquote data-quote="CuRoi" data-source="post: 5501934" data-attributes="member: 98032"><p>I totally agree here - one reason why my campaign was based on Irish/Celtic Myth and not a facsimilie of it. I took one class and did some indepedent research, but I am not an expert by any means. I used actual myths as part of a shadowy, long forgotten past, but everything else was developed from scratch around the concept. Those very iconic ideas were readily recognized and accepted by the players. So, even if my Irish Literature proff had sat in, I think the only thing they could have done was maybe add some flavor with references to real myth and real place names (which I would most likely have stolen and incorporated into the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p> </p><p>However, unless the player is either a history professor or just a huge history buff, I don't think any player would be too put off by a DM playing it loose with history. They are after all re-writing as they create the story! As a DM, if it were a well established group and I knew of the players interest, I'd most likely let them help develop the world. I'd probably see (but not insist) if they wanted a character background that accounted for their knowledge - wandering <inset class here>; bard, knowledge domain cleric, etc.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5501934, member: 98032"] I totally agree here - one reason why my campaign was based on Irish/Celtic Myth and not a facsimilie of it. I took one class and did some indepedent research, but I am not an expert by any means. I used actual myths as part of a shadowy, long forgotten past, but everything else was developed from scratch around the concept. Those very iconic ideas were readily recognized and accepted by the players. So, even if my Irish Literature proff had sat in, I think the only thing they could have done was maybe add some flavor with references to real myth and real place names (which I would most likely have stolen and incorporated into the game :D) However, unless the player is either a history professor or just a huge history buff, I don't think any player would be too put off by a DM playing it loose with history. They are after all re-writing as they create the story! As a DM, if it were a well established group and I knew of the players interest, I'd most likely let them help develop the world. I'd probably see (but not insist) if they wanted a character background that accounted for their knowledge - wandering <inset class here>; bard, knowledge domain cleric, etc. [/QUOTE]
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