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*TTRPGs General
Making campaign settings promote better roleplaying/character interaction
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<blockquote data-quote="NewJeffCT" data-source="post: 5502154" data-attributes="member: 10784"><p>I</p><p></p><p>It sounds like you did a good job in coming up with something familiar, but not too familiar. While I agree that most players will be fine with the DM changing things around in an historical setting (I think I said 90% of the players) - I do think you run that risk in any popular setting (instead of my example of historical Paris, you can do the same with Waterdeep in the Forgotten Realms: "Hey, don't worry about the bad guys chasing us, we only need to make it to the corner, and one of the Lords of Waterdeep lives there...")</p><p></p><p>I don't mean to pick on the Realms, as I've had many a good adventure there over the past 20 or so years. It's just the setting that has had the most written about over the years with so many setting books and novels.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5502154, member: 10784"] I It sounds like you did a good job in coming up with something familiar, but not too familiar. While I agree that most players will be fine with the DM changing things around in an historical setting (I think I said 90% of the players) - I do think you run that risk in any popular setting (instead of my example of historical Paris, you can do the same with Waterdeep in the Forgotten Realms: "Hey, don't worry about the bad guys chasing us, we only need to make it to the corner, and one of the Lords of Waterdeep lives there...") I don't mean to pick on the Realms, as I've had many a good adventure there over the past 20 or so years. It's just the setting that has had the most written about over the years with so many setting books and novels. [/QUOTE]
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