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General Tabletop Discussion
*Pathfinder & Starfinder
Making certain skills into class features and certain class features into feats
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<blockquote data-quote="knottyprof" data-source="post: 6184244" data-attributes="member: 6715607"><p>Search 4 ranks = Perception 4 ranks (this is Pathfinder not 3.5) correct?</p><p>Interesting idea, so would the general consensus be that any spell casting class (anything that can begin casting at 1st level) would gain the Spellcraft feat as a bonus feat? This would free up skill points but then cost a feat unless it was a bonus feat.</p><p>Never understood the whole Charisma connection for Use Magic Device, to me seems like Intelligence would be a better fit or possibly Wisdom if it was an intuitive action to use the item. Better yet, the appropriate attribute would be based on the item itself (arcane vs divine magic effect, etc.). Also, with your spellcraft feat the relevant skill would gain a +3 bonus to the roll if it was a class skill (as well as the other two class abilities turned feats listed) while the UMD feat does not gain that bonus but it automatically scales with the character's level so that may not be a bad trade off.</p><p></p><p>This really begs the question, can all class skills be turned into feats and instead of selecting a class? Just give the characters more feats starting out and one every level to build a completely custom character. This type of system would completely do away with the multi-classing and the favored class mechanics. I could see a system where the player chooses his hit die type, BAB, skill points, and Saves which then is then used to determine how many feats he begins play with.</p></blockquote><p></p>
[QUOTE="knottyprof, post: 6184244, member: 6715607"] Search 4 ranks = Perception 4 ranks (this is Pathfinder not 3.5) correct? Interesting idea, so would the general consensus be that any spell casting class (anything that can begin casting at 1st level) would gain the Spellcraft feat as a bonus feat? This would free up skill points but then cost a feat unless it was a bonus feat. Never understood the whole Charisma connection for Use Magic Device, to me seems like Intelligence would be a better fit or possibly Wisdom if it was an intuitive action to use the item. Better yet, the appropriate attribute would be based on the item itself (arcane vs divine magic effect, etc.). Also, with your spellcraft feat the relevant skill would gain a +3 bonus to the roll if it was a class skill (as well as the other two class abilities turned feats listed) while the UMD feat does not gain that bonus but it automatically scales with the character's level so that may not be a bad trade off. This really begs the question, can all class skills be turned into feats and instead of selecting a class? Just give the characters more feats starting out and one every level to build a completely custom character. This type of system would completely do away with the multi-classing and the favored class mechanics. I could see a system where the player chooses his hit die type, BAB, skill points, and Saves which then is then used to determine how many feats he begins play with. [/QUOTE]
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Making certain skills into class features and certain class features into feats
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