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General Tabletop Discussion
*Pathfinder & Starfinder
Making certain skills into class features and certain class features into feats
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<blockquote data-quote="Celebrim" data-source="post: 6184333" data-attributes="member: 4937"><p>I prefer to give out more skill points and let players decide where to spend them. Feats are a very scarce resource, and by moving skills and class abilities into feats you are limiting access to them in further, limiting the diversity of builds, and risking front-ending classes even further by increasing the number of bonus feats low levels in a class grant you.</p><p></p><p>That isn't to say that you can't have a feat 'Trapfinding' that grants you the rogue class ability or simply say that Rogues gain 'Trapfinding' as a bonus feat, but in general I think skills and the skill mechanic are a good thing not a bad thing.</p><p></p><p>In my game there is no Druid and 'Empathy' is a skill somewhat akin to Knowledge or Craft, but relatively difficult to acquire especially if you want something like Empathy (Dragons) or Empathy (Oozes). It is generally regarded as the most powerful skill in my game, although its considerably less effective when dealing with intelligent beings (who can rationally evaluate their own feelings and self-interests). Still, you can pretty effectively play a diplomancer for a whole class of challenges if you want to.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6184333, member: 4937"] I prefer to give out more skill points and let players decide where to spend them. Feats are a very scarce resource, and by moving skills and class abilities into feats you are limiting access to them in further, limiting the diversity of builds, and risking front-ending classes even further by increasing the number of bonus feats low levels in a class grant you. That isn't to say that you can't have a feat 'Trapfinding' that grants you the rogue class ability or simply say that Rogues gain 'Trapfinding' as a bonus feat, but in general I think skills and the skill mechanic are a good thing not a bad thing. In my game there is no Druid and 'Empathy' is a skill somewhat akin to Knowledge or Craft, but relatively difficult to acquire especially if you want something like Empathy (Dragons) or Empathy (Oozes). It is generally regarded as the most powerful skill in my game, although its considerably less effective when dealing with intelligent beings (who can rationally evaluate their own feelings and self-interests). Still, you can pretty effectively play a diplomancer for a whole class of challenges if you want to. [/QUOTE]
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Making certain skills into class features and certain class features into feats
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