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General Tabletop Discussion
*Pathfinder & Starfinder
Making certain skills into class features and certain class features into feats
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<blockquote data-quote="VelvetViolet" data-source="post: 6187027" data-attributes="member: 6686357"><p>This is a quick and dirty fix for skill bloat. I would prefer to just condense the skill list directly. I wrote a thread about that a while back. But you can basically remove like ten skills off the skill list without problems. That 101 new skill uses book just proves my point. If we can just add new skill uses, why do we need so many individual skills?</p><p></p><p>I believe that Pathfinder has <a href="http://houserules3e.wordpress.com/2011/04/02/house-skills/" target="_blank">too</a> <a href="http://www.d20source.com/2007/04/simplified-skills-system" target="_blank">many</a> <a href="http://www.paperspencils.com/2012/04/29/overview-of-pathfinders-skills-conclusion/" target="_blank">skills</a> (and that's not even going into how character skills gimp player skill*) and <a href="http://www.kjd-imc.org/2007/02/02/revising-monster-types/" target="_blank">too many</a> <a href="http://sharpenyourgame.wordpress.com/category/creature-feature/" target="_blank">creature types</a>, and that the game could be seriously improved by cutting down on skills and creature types. Allowing class features to be taken as feats by other classes provides more options to customize characters without completely reworking the rules like <em>True20</em> or <em>FantasyCraft </em>or, to a lesser degree, <em>Iron Heroes</em> or <em>Trailblazer</em>.</p><p></p><p>* If the rogue's player says that the character looks at the underside of the chest and knocks on it a few times to check for hidden compartments, does he find it or not? You have to let him roll perception, and he has to take the result if the roll fails. If you let him find it based on player skill, you are being unfair to the players who put points in perception. Not to mention that stealth doesn't have facing, or handle animal being either worthless or depowering druids, or <a href="http://hackslashmaster.blogspot.com/2012/03/skills-conclusion-with-10-rules.html" target="_blank">tons of other issues covered in this blog</a>.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6187027, member: 6686357"] This is a quick and dirty fix for skill bloat. I would prefer to just condense the skill list directly. I wrote a thread about that a while back. But you can basically remove like ten skills off the skill list without problems. That 101 new skill uses book just proves my point. If we can just add new skill uses, why do we need so many individual skills? I believe that Pathfinder has [URL="http://houserules3e.wordpress.com/2011/04/02/house-skills/"]too[/URL] [URL="http://www.d20source.com/2007/04/simplified-skills-system"]many[/URL] [URL="http://www.paperspencils.com/2012/04/29/overview-of-pathfinders-skills-conclusion/"]skills[/URL] (and that's not even going into how character skills gimp player skill*) and [URL="http://www.kjd-imc.org/2007/02/02/revising-monster-types/"]too many[/URL] [URL="http://sharpenyourgame.wordpress.com/category/creature-feature/"]creature types[/URL], and that the game could be seriously improved by cutting down on skills and creature types. Allowing class features to be taken as feats by other classes provides more options to customize characters without completely reworking the rules like [I]True20[/I] or [I]FantasyCraft [/I]or, to a lesser degree, [I]Iron Heroes[/I] or [I]Trailblazer[/I]. * If the rogue's player says that the character looks at the underside of the chest and knocks on it a few times to check for hidden compartments, does he find it or not? You have to let him roll perception, and he has to take the result if the roll fails. If you let him find it based on player skill, you are being unfair to the players who put points in perception. Not to mention that stealth doesn't have facing, or handle animal being either worthless or depowering druids, or [URL="http://hackslashmaster.blogspot.com/2012/03/skills-conclusion-with-10-rules.html"]tons of other issues covered in this blog[/URL]. [/QUOTE]
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