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General Tabletop Discussion
*Pathfinder & Starfinder
Making certain skills into class features and certain class features into feats
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<blockquote data-quote="gamerprinter" data-source="post: 6188979" data-attributes="member: 50895"><p>In my Kaidan setting certain monsters which Paizo classifies as <em>oni</em>, like kitsune, tengu and kappa, we've created the <em>yokai</em> subtype which is an animal based shape-changer. We've also got henge (hengeyokai) which of course is of the <em>yokai</em> subtype as well (even though there is no Paizo equivalent to henge). In our setting oni are generally evil beings with a connection to Jigoku (Hell in Kaidan), all other monsters that are not oni are yokai, though some have goblinoid subtypes and other attached subtypes. Kappa has both the yokai and goblinoid subtype. So we aren't creating too many new monster type/subtype, but when I need them, nothing is telling I shouldn't create them.</p><p></p><p>The bakeneko (demon cat) is a yokai subtype, and is not in humanoid form ever but a shape-changer that can appear as anything from a house cat to an oversized lion or tiger. Thus yokai is not a humanoid subtype.</p><p></p><p>Also however, most my new monsters, subtypes, feats, archetypes are built for exclusive use for Kaidan. Not saying GMs can't allow their players to choose options available for outside the Kaidan setting, but they are kind of designed in a vacuum, as these are the kind of categorizations and details needed to run campaigns in Kaidan. And while there are definitely Paizo created monsters in Bestiary 3 and 4 that were especially designed for use in Tian Xia, in many cases those monsters don't fit Kaidan's classification of them, and we plan to eventually release a Kaidan Bestiary with somewhere between 30 and 150 monsters (depending on what funds in a possible KS to fund it, down the road). For example, right now, shikigami is listed as a kami in the Bestiary, in Kaidan a skikigami is a kind of lesser or least oni, mostly summoned by onmyoji wizards as familiars - a part of Japanese folklore. Another example is the Rukuro-kube (long stretching neck woman), in the Paizo Bestiary 4 (I think), this creature is considered undead...?! In Japan, the rukuro-kube is a cursed, living person, not undead, so in Kaidan she is a person with the noroi subtype or accursed subtype - really more a template applied to a cursed living person. Many monsters that Paizo classified undead, are not undead - in Kaidan they are true to folklore, not redesigned to fit an outside setting.</p><p></p><p>While Paizo's decisions on most of this is "here's some cool Asian folklore, how can we fit this into Golarian?", where as my development Kaidan and it's monsters are designed with authenticity in mind, as in "here's what Japanese folklore says about monster X, how can we fit this in Kaidan, yet stay true to the folklore" - my goal is in closely matching how monsters fit in a Japanese specific culture, not how such monsters fit in Paizo's own world. Our versions are more authentic.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6188979, member: 50895"] In my Kaidan setting certain monsters which Paizo classifies as [I]oni[/I], like kitsune, tengu and kappa, we've created the [I]yokai[/I] subtype which is an animal based shape-changer. We've also got henge (hengeyokai) which of course is of the [I]yokai[/I] subtype as well (even though there is no Paizo equivalent to henge). In our setting oni are generally evil beings with a connection to Jigoku (Hell in Kaidan), all other monsters that are not oni are yokai, though some have goblinoid subtypes and other attached subtypes. Kappa has both the yokai and goblinoid subtype. So we aren't creating too many new monster type/subtype, but when I need them, nothing is telling I shouldn't create them. The bakeneko (demon cat) is a yokai subtype, and is not in humanoid form ever but a shape-changer that can appear as anything from a house cat to an oversized lion or tiger. Thus yokai is not a humanoid subtype. Also however, most my new monsters, subtypes, feats, archetypes are built for exclusive use for Kaidan. Not saying GMs can't allow their players to choose options available for outside the Kaidan setting, but they are kind of designed in a vacuum, as these are the kind of categorizations and details needed to run campaigns in Kaidan. And while there are definitely Paizo created monsters in Bestiary 3 and 4 that were especially designed for use in Tian Xia, in many cases those monsters don't fit Kaidan's classification of them, and we plan to eventually release a Kaidan Bestiary with somewhere between 30 and 150 monsters (depending on what funds in a possible KS to fund it, down the road). For example, right now, shikigami is listed as a kami in the Bestiary, in Kaidan a skikigami is a kind of lesser or least oni, mostly summoned by onmyoji wizards as familiars - a part of Japanese folklore. Another example is the Rukuro-kube (long stretching neck woman), in the Paizo Bestiary 4 (I think), this creature is considered undead...?! In Japan, the rukuro-kube is a cursed, living person, not undead, so in Kaidan she is a person with the noroi subtype or accursed subtype - really more a template applied to a cursed living person. Many monsters that Paizo classified undead, are not undead - in Kaidan they are true to folklore, not redesigned to fit an outside setting. While Paizo's decisions on most of this is "here's some cool Asian folklore, how can we fit this into Golarian?", where as my development Kaidan and it's monsters are designed with authenticity in mind, as in "here's what Japanese folklore says about monster X, how can we fit this in Kaidan, yet stay true to the folklore" - my goal is in closely matching how monsters fit in a Japanese specific culture, not how such monsters fit in Paizo's own world. Our versions are more authentic. [/QUOTE]
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Making certain skills into class features and certain class features into feats
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