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General Tabletop Discussion
*Dungeons & Dragons
Making Challenging Combats?
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<blockquote data-quote="Stormonu" data-source="post: 8747834" data-attributes="member: 52734"><p>Generally yes - at least, the monsters should be getting more total actions than the party. This includes Legendary actions and the like.</p><p></p><p>Also, the system expects you to be running the "5-8" encounters a day, so the fewer you are using before the party stops and rests to recover their abilities, the easier an individual combat will seem. You'll only start to see the player's confidence fray the more encounters are stringed together if you go by-the-book CR. I think WotC went (way) on the lighter side to not frustrate casual players, though they tend to write tougher "boss" encounters in their adventures. Unfortunately, unless the DM is willing to amp up the danger, experienced and hard-core players tend to see the CR system as "easy mode".</p><p></p><p>When I'm devising my own encounters for CR, I always reach for Deadly+, maxxing out the encounter XP budget WITHOUT using the multipliers for multiple enemies, and going with PC numbers +1 to 2x PC numbers - if I want a challenging fight. I find the PCs in one of my games can handle about three such encounters before having to taking a long rest, while another group I run will have to huddle up and tend to unconscious members after <em>one</em> such encounter. </p><p></p><p>In the end, you have to know your players and what they can handle. Experienced, tight groups that work well as a team can handle a lot tougher than casual players who barely know what their PCs are capable of, and there's a whole lot of room in-between.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8747834, member: 52734"] Generally yes - at least, the monsters should be getting more total actions than the party. This includes Legendary actions and the like. Also, the system expects you to be running the "5-8" encounters a day, so the fewer you are using before the party stops and rests to recover their abilities, the easier an individual combat will seem. You'll only start to see the player's confidence fray the more encounters are stringed together if you go by-the-book CR. I think WotC went (way) on the lighter side to not frustrate casual players, though they tend to write tougher "boss" encounters in their adventures. Unfortunately, unless the DM is willing to amp up the danger, experienced and hard-core players tend to see the CR system as "easy mode". When I'm devising my own encounters for CR, I always reach for Deadly+, maxxing out the encounter XP budget WITHOUT using the multipliers for multiple enemies, and going with PC numbers +1 to 2x PC numbers - if I want a challenging fight. I find the PCs in one of my games can handle about three such encounters before having to taking a long rest, while another group I run will have to huddle up and tend to unconscious members after [I]one[/I] such encounter. In the end, you have to know your players and what they can handle. Experienced, tight groups that work well as a team can handle a lot tougher than casual players who barely know what their PCs are capable of, and there's a whole lot of room in-between. [/QUOTE]
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