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Making Challenging Combats?
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<blockquote data-quote="iserith" data-source="post: 8747858" data-attributes="member: 97077"><p>Something as simple as difficult terrain, cover, elevations, and illumination can have major impacts on the difficulty of a challenge. If you're not including those sorts of things, you are essentially making a white room where the PCs can always easily get to the monsters and execute their Plan A tactics. Make them work for that or have to switch to another plan to be effective. They can also use these elements to their own advantage once they figure out how. (But then so can the enemies.) Check to see what environmental effects might directly benefit the monsters. Add them. See what happens.</p><p></p><p>Further, if you are not running several fights per adventuring day, the PCs will be well-resourced to handle anything fairly easily. So make sure you're only rarely doing adventuring days with very few encounters. Attrition increases difficulty without necessarily doing anything to the monsters or environment itself.</p></blockquote><p></p>
[QUOTE="iserith, post: 8747858, member: 97077"] Something as simple as difficult terrain, cover, elevations, and illumination can have major impacts on the difficulty of a challenge. If you're not including those sorts of things, you are essentially making a white room where the PCs can always easily get to the monsters and execute their Plan A tactics. Make them work for that or have to switch to another plan to be effective. They can also use these elements to their own advantage once they figure out how. (But then so can the enemies.) Check to see what environmental effects might directly benefit the monsters. Add them. See what happens. Further, if you are not running several fights per adventuring day, the PCs will be well-resourced to handle anything fairly easily. So make sure you're only rarely doing adventuring days with very few encounters. Attrition increases difficulty without necessarily doing anything to the monsters or environment itself. [/QUOTE]
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