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General Tabletop Discussion
*Dungeons & Dragons
Making Challenging Combats?
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<blockquote data-quote="dave2008" data-source="post: 8748047" data-attributes="member: 83242"><p>First, I am going to stress what Quickleaf says below. If you read the description of "deadly" in the DMG, it is not really a challenge for a single encounter. Per the daily XP budget you should be able to survive* 3 "deadly" encounters per adventuring day. If you are going to mix encounters that are less challenging, then you need even more encounters. If you want less encounters, then you need to make them more dangerous (larger XP budget).</p><p></p><p>If you go through some minor encounters and no one has really used daily resources, then you need to essentially assume they don't count towards the daily XP budget.</p><p></p><p>Now, if I want to challenge a group, I would go at least 50-100% of the daily XP budget in one encounter. I wrote post about this:<a href="https://www.enworld.org/threads/encounter-building-its-not-deadly-its-epic.682439/post-8389320" target="_blank"> It's not Deadly, its Epic!</a> (based on post by DM Dave linked in my post)</p><p></p><p>*I want to further stress that the DMG assumes a party will survive the daily XP budget. That is the amount a group should be able to handle (without any magic items I might add). So technically to really challenge them (chance of not surviving) you need to go even further. Maybe 125% of daily budget: 4 deadly encounters, or 2 epic encounters, or some combination thereof per adventure day.</p><p></p><p>PS - Per the epic encounter guidelines, your party should have a good fight with a CR 18 monster.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8748047, member: 83242"] First, I am going to stress what Quickleaf says below. If you read the description of "deadly" in the DMG, it is not really a challenge for a single encounter. Per the daily XP budget you should be able to survive* 3 "deadly" encounters per adventuring day. If you are going to mix encounters that are less challenging, then you need even more encounters. If you want less encounters, then you need to make them more dangerous (larger XP budget). If you go through some minor encounters and no one has really used daily resources, then you need to essentially assume they don't count towards the daily XP budget. Now, if I want to challenge a group, I would go at least 50-100% of the daily XP budget in one encounter. I wrote post about this:[URL='https://www.enworld.org/threads/encounter-building-its-not-deadly-its-epic.682439/post-8389320'] It's not Deadly, its Epic![/URL] (based on post by DM Dave linked in my post) *I want to further stress that the DMG assumes a party will survive the daily XP budget. That is the amount a group should be able to handle (without any magic items I might add). So technically to really challenge them (chance of not surviving) you need to go even further. Maybe 125% of daily budget: 4 deadly encounters, or 2 epic encounters, or some combination thereof per adventure day. PS - Per the epic encounter guidelines, your party should have a good fight with a CR 18 monster. [/QUOTE]
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