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Making Chase Rules... that actually do what they're supposed to!
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<blockquote data-quote="RHGreen" data-source="post: 6865754"><p>For a start I would simply change the rule on running. Instead of a basic doubling of speed, on Dash, I'd make base speed plus a random die roll. Maybe a d6 or d8. You could increase the die for running feats and you could make advantage and disadvantage rules for circumstances occurring during a chase.</p><p></p><p>Rough Examples:</p><p></p><p>Dash Action</p><p></p><p>When you take the Dash action, you gain extra movement for your current turn. The increase equals the number rolled on your Agility Die plus your Dexterity Modifier.</p><p></p><p>Create Obstacle</p><p></p><p>You create an obstacle to baffle a pursuer. You must roll an ability check versus a DC set by the DM. Depending on the nature of the obstacle the purser may need make an Ability Save to negotiate the obstacle or fall prone, or may simply take disadvantage on their Agility Die.</p><p></p><p>Risky Dash</p><p></p><p>You Dash over difficult terrain. You may Dash with advantage but must make an Ability Save or either fall prone or lose any speed increase granted by the Dash Action.</p><p></p><p>Sprinter Feat</p><p></p><p>Your Agility Die is increased from a d6 to a d8.</p><p></p><p></p><p>Just a few ideas.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 6865754"] For a start I would simply change the rule on running. Instead of a basic doubling of speed, on Dash, I'd make base speed plus a random die roll. Maybe a d6 or d8. You could increase the die for running feats and you could make advantage and disadvantage rules for circumstances occurring during a chase. Rough Examples: Dash Action When you take the Dash action, you gain extra movement for your current turn. The increase equals the number rolled on your Agility Die plus your Dexterity Modifier. Create Obstacle You create an obstacle to baffle a pursuer. You must roll an ability check versus a DC set by the DM. Depending on the nature of the obstacle the purser may need make an Ability Save to negotiate the obstacle or fall prone, or may simply take disadvantage on their Agility Die. Risky Dash You Dash over difficult terrain. You may Dash with advantage but must make an Ability Save or either fall prone or lose any speed increase granted by the Dash Action. Sprinter Feat Your Agility Die is increased from a d6 to a d8. Just a few ideas. [/QUOTE]
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