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General Tabletop Discussion
*Dungeons & Dragons
Making Chase Rules... that actually do what they're supposed to!
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<blockquote data-quote="robus" data-source="post: 6865790" data-attributes="member: 6801558"><p>I guess my confusion is why the complications aren't enough to deal with groups either catching up or falling behind? Why is a separate check needed for the general chase?</p><p></p><p>For example if the chasers have more stamina than the chasee then the straightaway is going to require an extraordinary effort of constitution on behalf of the chasee's mount to maintain a lead? Fail that and the chasers gain some distance. And similarly the chasers would probably want to push their mounts hard in the straightaway requiring a constitution check for them too in order to close the distance?</p></blockquote><p></p>
[QUOTE="robus, post: 6865790, member: 6801558"] I guess my confusion is why the complications aren't enough to deal with groups either catching up or falling behind? Why is a separate check needed for the general chase? For example if the chasers have more stamina than the chasee then the straightaway is going to require an extraordinary effort of constitution on behalf of the chasee's mount to maintain a lead? Fail that and the chasers gain some distance. And similarly the chasers would probably want to push their mounts hard in the straightaway requiring a constitution check for them too in order to close the distance? [/QUOTE]
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Making Chase Rules... that actually do what they're supposed to!
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