Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Chase Rules... that actually do what they're supposed to!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6865882" data-attributes="member: 20323"><p>That would be true if the primary purpose of all the complications (chase events) were to widen/close the gap between pursuers and prey. </p><p></p><p>However, you'll see that's not the case. </p><p></p><p>I choose the name "chase events" because I specifically wanted to clue the reader into the fact that these are not just obstacles to slow you down. Rather, they're ALL the things that happen in a cinematic chase.</p><p></p><p>Close brushes between pursuer and prey that allow for limited conflict.</p><p>Changing conditions of the chase.</p><p>Innocent bystanders put in danger.</p><p>A window of opportunity to take a shot.</p><p></p><p>And so on.</p><p></p><p>Instead of thinking of Chase Events as complications like the DMG or Pathfinder, think of them as a Chase Random Encounter Table with more than just monsters.</p><p></p><p>The group "chase check" is the primary determinant of how much the gap widens/closes. This is where the PCs proactively decide "how crazy are we going to get? how much are we going to risk?"</p><p></p><p>A FEW of the results on the chase events table can then further modify this, but when those obstacles/complications come up, the PCs don't get to decide how much risk they're taking. The complication decides that. The PCs react.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6865882, member: 20323"] That would be true if the primary purpose of all the complications (chase events) were to widen/close the gap between pursuers and prey. However, you'll see that's not the case. I choose the name "chase events" because I specifically wanted to clue the reader into the fact that these are not just obstacles to slow you down. Rather, they're ALL the things that happen in a cinematic chase. Close brushes between pursuer and prey that allow for limited conflict. Changing conditions of the chase. Innocent bystanders put in danger. A window of opportunity to take a shot. And so on. Instead of thinking of Chase Events as complications like the DMG or Pathfinder, think of them as a Chase Random Encounter Table with more than just monsters. The group "chase check" is the primary determinant of how much the gap widens/closes. This is where the PCs proactively decide "how crazy are we going to get? how much are we going to risk?" A FEW of the results on the chase events table can then further modify this, but when those obstacles/complications come up, the PCs don't get to decide how much risk they're taking. The complication decides that. The PCs react. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Chase Rules... that actually do what they're supposed to!
Top