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Making Chase Rules... that actually do what they're supposed to!
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<blockquote data-quote="Quickleaf" data-source="post: 6866899" data-attributes="member: 20323"><p>Well, to be fair, if we're discussing movement on foot, in 5th edition your nimble footed rogue and your paladin in plate armor probably both have a speed of 30 (unless the paladin's STR < 15, which is unlikely). So I <strong>think</strong> your objection really is more about how armor is treated in 5e? I mean, if there were a wood elf (speed 35) or a character with the Mobility feat (+10 speed), <strong>then</strong> that character would wide/shorten the chase gap by 4d10, putting them on their own "track."</p><p></p><p><strong>Disclaimer: If you were running a "race" scenario instead of a "chase", then yeah, you'd want to use individual checks and position tracking.</strong></p><p></p><p></p><p>Look forward to hearing how they work in actual play.</p><p></p><p>Personally, I found the default assumption of tracking a gap for each PC to be often unnecessary and cumbersome, especially when you start having multiple enemy groups in the chase.</p><p></p><p>Think a moment about what keeping track of individual "chase gaps" actually does in a DMG chase... </p><p></p><p>(1) In the case of the <strong>PCs as pursuers</strong>, it determines who closes to melee combat first with the fleeing monster. Maybe they'll need to fight alone for a round or two before the other PCs arrive to back them up. And if there's no combat involved (e.g. pinning down a pickpocket), then it just determines which PC tackles the monster first...and then everyone else shows up.</p><p></p><p>(2) In the case of the <strong>PCs as prey</strong>, it determines who crosses the "finish line" first, and potentially who gets caught alone by the monster. Among most players I've known, if a PC gets caught the others are likely to shift into rescue mode, and then it usually becomes a combat. Nothing wrong with that scenario, necessarily, only with 4-6 players rolling independently it's almost <strong>guaranteed</strong> at least one will fall behind. </p><p></p><p>-------------------------</p><p></p><p>My "group check" chase rules approach these two scenarios a bit differently (at least ideally, they're still a work-in-progress)...</p><p></p><p>(1) With <strong>PCs as pursuers</strong>, it's just not that important who reaches the fleeing monster first. This is especially true because these chase rules make possible a longer time scale than 6-second combat rounds. If combat is resulting, and you have, for example, 2 PCs several minutes behind the rest of the party, then <strong>effectively</strong> those 2 PCs are never going to actually be in the combat — basically, they were dropped from the chase.</p><p></p><p>(2) With <strong>PCs as prey</strong>, doing a group check minimizes situations where you have one PC facing the pursuing monster alone...and then the other players go "crap, time to rescue!" Instead, the chase events provide ways the PCs (and the monsters) might drop out of the race. What that means is left up to the DM. It doesn't need to be capture however. The chase continues, but they're no longer in it. Maybe they slid down an embankment and fell into an icy cavern? Maybe a small group breaks off from the main monsters to engage them?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6866899, member: 20323"] Well, to be fair, if we're discussing movement on foot, in 5th edition your nimble footed rogue and your paladin in plate armor probably both have a speed of 30 (unless the paladin's STR < 15, which is unlikely). So I [B]think[/B] your objection really is more about how armor is treated in 5e? I mean, if there were a wood elf (speed 35) or a character with the Mobility feat (+10 speed), [B]then[/B] that character would wide/shorten the chase gap by 4d10, putting them on their own "track." [B]Disclaimer: If you were running a "race" scenario instead of a "chase", then yeah, you'd want to use individual checks and position tracking.[/B] Look forward to hearing how they work in actual play. Personally, I found the default assumption of tracking a gap for each PC to be often unnecessary and cumbersome, especially when you start having multiple enemy groups in the chase. Think a moment about what keeping track of individual "chase gaps" actually does in a DMG chase... (1) In the case of the [B]PCs as pursuers[/B], it determines who closes to melee combat first with the fleeing monster. Maybe they'll need to fight alone for a round or two before the other PCs arrive to back them up. And if there's no combat involved (e.g. pinning down a pickpocket), then it just determines which PC tackles the monster first...and then everyone else shows up. (2) In the case of the [B]PCs as prey[/B], it determines who crosses the "finish line" first, and potentially who gets caught alone by the monster. Among most players I've known, if a PC gets caught the others are likely to shift into rescue mode, and then it usually becomes a combat. Nothing wrong with that scenario, necessarily, only with 4-6 players rolling independently it's almost [B]guaranteed[/B] at least one will fall behind. ------------------------- My "group check" chase rules approach these two scenarios a bit differently (at least ideally, they're still a work-in-progress)... (1) With [B]PCs as pursuers[/B], it's just not that important who reaches the fleeing monster first. This is especially true because these chase rules make possible a longer time scale than 6-second combat rounds. If combat is resulting, and you have, for example, 2 PCs several minutes behind the rest of the party, then [B]effectively[/B] those 2 PCs are never going to actually be in the combat — basically, they were dropped from the chase. (2) With [B]PCs as prey[/B], doing a group check minimizes situations where you have one PC facing the pursuing monster alone...and then the other players go "crap, time to rescue!" Instead, the chase events provide ways the PCs (and the monsters) might drop out of the race. What that means is left up to the DM. It doesn't need to be capture however. The chase continues, but they're no longer in it. Maybe they slid down an embankment and fell into an icy cavern? Maybe a small group breaks off from the main monsters to engage them? [/QUOTE]
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