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Making Chase Rules... that actually do what they're supposed to!
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<blockquote data-quote="pdzoch" data-source="post: 6867789" data-attributes="member: 80982"><p>Love the process. Regarding the cinematic aspect. These events in cinema or a good novel have purpose, which is to tell details about the chaser, the chased, and the environment. Its not really random, but deliberate. I usually have a plotted path for my villain on the run (and a general expectation where I think the characters will be going if chased), so the challenges (cinematic events) are placed with purpose. That wall the villain just vaulted over -- it separates the wealthy from the poor parts of town (was the villain hired by someone wealthy or wealthy himself if heading to the wealthy side, or was the villain a poor person if heading to the poor side). That brush with the local watch or goon squad -- it indicates who might be the enforcers of law (and whose law) in the section of town. etc.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6867789, member: 80982"] Love the process. Regarding the cinematic aspect. These events in cinema or a good novel have purpose, which is to tell details about the chaser, the chased, and the environment. Its not really random, but deliberate. I usually have a plotted path for my villain on the run (and a general expectation where I think the characters will be going if chased), so the challenges (cinematic events) are placed with purpose. That wall the villain just vaulted over -- it separates the wealthy from the poor parts of town (was the villain hired by someone wealthy or wealthy himself if heading to the wealthy side, or was the villain a poor person if heading to the poor side). That brush with the local watch or goon squad -- it indicates who might be the enforcers of law (and whose law) in the section of town. etc. [/QUOTE]
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Making Chase Rules... that actually do what they're supposed to!
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