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Making Chase Rules... that actually do what they're supposed to!
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<blockquote data-quote="Quickleaf" data-source="post: 6867883" data-attributes="member: 20323"><p>If HD are used to represent "tired and worn out" in one case, while exhaustion is used to represent it in another, there's some dissonance there.</p><p></p><p>No dispute that the abstract nature of hit points and HD <em>could</em> work, but I think it may work at cross-purposes to making a fun, dynamic, cinematic chase.</p><p></p><p>Very few cinematic chases end with the hero or villain so exhausted they can't run anymore. I mean, <em>Hidalgo</em> comes to mind, but I would say the scope of that is more of an adventure or campaign than a chase, in D&D terms. And there's a reason for that. Getting worn down and exhausted isn't that fun.</p><p></p><p>It definitely has a place in D&D rules, but look at the main things that impose exhaustion: starvation, dehydration, exposure, forced march. These are long-term dangers spanning 1-24+ hours. A chase could certainly last that long, but most are significantly shorter.</p><p></p><p>Plus, there's dissonance in the D&D chase rules. During a chase you can Dash 3 + your Constitution modifier number of times before risking exhaustion. But RAW, chase reality is different than combat reality, where you can Dash as much as you like without risking exhaustion. Sure, it would be a crazy big battlefield, and probably a crazy long combat, if a PC wanted to Dash more than once or twice, but why should the rules be different?</p><p></p><p>Finally, there's the question of simulating reality... Speed 30 = 300 feet per minute = 3 mph = human walking speed. Dashing allows you to move a total speed of 60 = 600 feet per minute = 6 mph. This is <strong>crazy</strong> slow. Take, for example, a great runner who does a 4 minute mile — he or she is moving at around 15 mph. And that's not even looking at record holders. My interpretation of the D&D Dash rules is that they're emphasizing human endurance and traveling in the long-term with backpacks and stuff... they're not meant to represent all-out sprinting that leaves you breathless.</p><p></p><p>That's where I was coming from with the Risky Sprint chase maneuver (and frankly maybe it should just be a general Action option)... pushing yourself to move somewhere in the 12-18 mph range, which I agree should risk some kind of "worn out" state. Whether that's exhaustion, HD loss, or whatever.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6867883, member: 20323"] If HD are used to represent "tired and worn out" in one case, while exhaustion is used to represent it in another, there's some dissonance there. No dispute that the abstract nature of hit points and HD [i]could[/i] work, but I think it may work at cross-purposes to making a fun, dynamic, cinematic chase. Very few cinematic chases end with the hero or villain so exhausted they can't run anymore. I mean, [i]Hidalgo[/i] comes to mind, but I would say the scope of that is more of an adventure or campaign than a chase, in D&D terms. And there's a reason for that. Getting worn down and exhausted isn't that fun. It definitely has a place in D&D rules, but look at the main things that impose exhaustion: starvation, dehydration, exposure, forced march. These are long-term dangers spanning 1-24+ hours. A chase could certainly last that long, but most are significantly shorter. Plus, there's dissonance in the D&D chase rules. During a chase you can Dash 3 + your Constitution modifier number of times before risking exhaustion. But RAW, chase reality is different than combat reality, where you can Dash as much as you like without risking exhaustion. Sure, it would be a crazy big battlefield, and probably a crazy long combat, if a PC wanted to Dash more than once or twice, but why should the rules be different? Finally, there's the question of simulating reality... Speed 30 = 300 feet per minute = 3 mph = human walking speed. Dashing allows you to move a total speed of 60 = 600 feet per minute = 6 mph. This is [b]crazy[/b] slow. Take, for example, a great runner who does a 4 minute mile — he or she is moving at around 15 mph. And that's not even looking at record holders. My interpretation of the D&D Dash rules is that they're emphasizing human endurance and traveling in the long-term with backpacks and stuff... they're not meant to represent all-out sprinting that leaves you breathless. That's where I was coming from with the Risky Sprint chase maneuver (and frankly maybe it should just be a general Action option)... pushing yourself to move somewhere in the 12-18 mph range, which I agree should risk some kind of "worn out" state. Whether that's exhaustion, HD loss, or whatever. [/QUOTE]
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