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Making Chase Rules... that actually do what they're supposed to!
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<blockquote data-quote="Sunseeker" data-source="post: 6867892"><p>Let me put my response generally and why I offered the option I did:</p><p></p><p>These things you say here, the OP? WAY overthinking things. Implementing and tracking these rules is going to be cumbersome, tedious and mostly annoying. You'll run one chase and then nobody is ever going to want to chase, or be chased ever again. I got worn out just <em>reading</em> them.</p><p></p><p>There's no point in contemplating running at 12-18MPH because like the Sharpshooer feat, you're only going to get this over flat, open ground. Running around in a city? You're going to be making corners, jumping barrels, dodging traffic and occasionally stopping to hide. Cinematic chases aren't about speed, they're about style, you didn't win because you were fast, you won because you were clever.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6867892"] Let me put my response generally and why I offered the option I did: These things you say here, the OP? WAY overthinking things. Implementing and tracking these rules is going to be cumbersome, tedious and mostly annoying. You'll run one chase and then nobody is ever going to want to chase, or be chased ever again. I got worn out just [I]reading[/I] them. There's no point in contemplating running at 12-18MPH because like the Sharpshooer feat, you're only going to get this over flat, open ground. Running around in a city? You're going to be making corners, jumping barrels, dodging traffic and occasionally stopping to hide. Cinematic chases aren't about speed, they're about style, you didn't win because you were fast, you won because you were clever. [/QUOTE]
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Making Chase Rules... that actually do what they're supposed to!
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