Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making chases on foot more interesting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 1455931" data-attributes="member: 2629"><p>Lay out the enemy's expected path in advance. Have her take the long, bt safe route that winds through the city.</p><p></p><p>Then, give PCs a chance to narrow the gap by taking short cuts that require skill checks.</p><p></p><p>Examples: </p><p></p><p>1.) She enters a street that forms a large S. The PCs can either chase after her along the street, or cleverly climb a fence, run through a bay yard and hop another fence to cut down the length of their trip.</p><p></p><p>2.) She runs along the edge of a river, crosses a bridge and cuts back towards the party, but on the other side fo the river. The PCs can try to leap the river if it is narrow or can dive in and swim across if it is wide.</p><p></p><p>3.) She begins to run down a street where someone is using a pully to lift a piano up to the top floor of their home. The piano is suspended bya sturdy rope. If the PCs destroy the rope, they can drop the piano and block her path, forcing her to backtrack towards the party before taking another street. (If possible, let the PCs see the piano before the chase, perhaps by placing an encounter outside the home while the PCs are passing by there earlier. That way it will not be so obvious when you mention that she is running past 'the house where they're lifting the piano' during the chase.)</p><p></p><p>4.) She can climb a wall using the normal climb rules. The wall is a bit slippery, so the PCs can either follow carefully and make it up with little risk of falling, or take the penalty to move faster and risk falling to their doom!</p><p></p><p>5.) Give the PCs a chance to catch up, but don't make it look too easy. She should do a few things to slow them down, too. Tip over a barrel of ball bearings, go across a narrow balance beam, etc .... </p><p></p><p>Chases can be fun if they are not done too much and if there is a give and take to them. I actually have one planned in the future of my campaign that should be very interesting ...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1455931, member: 2629"] Lay out the enemy's expected path in advance. Have her take the long, bt safe route that winds through the city. Then, give PCs a chance to narrow the gap by taking short cuts that require skill checks. Examples: 1.) She enters a street that forms a large S. The PCs can either chase after her along the street, or cleverly climb a fence, run through a bay yard and hop another fence to cut down the length of their trip. 2.) She runs along the edge of a river, crosses a bridge and cuts back towards the party, but on the other side fo the river. The PCs can try to leap the river if it is narrow or can dive in and swim across if it is wide. 3.) She begins to run down a street where someone is using a pully to lift a piano up to the top floor of their home. The piano is suspended bya sturdy rope. If the PCs destroy the rope, they can drop the piano and block her path, forcing her to backtrack towards the party before taking another street. (If possible, let the PCs see the piano before the chase, perhaps by placing an encounter outside the home while the PCs are passing by there earlier. That way it will not be so obvious when you mention that she is running past 'the house where they're lifting the piano' during the chase.) 4.) She can climb a wall using the normal climb rules. The wall is a bit slippery, so the PCs can either follow carefully and make it up with little risk of falling, or take the penalty to move faster and risk falling to their doom! 5.) Give the PCs a chance to catch up, but don't make it look too easy. She should do a few things to slow them down, too. Tip over a barrel of ball bearings, go across a narrow balance beam, etc .... Chases can be fun if they are not done too much and if there is a give and take to them. I actually have one planned in the future of my campaign that should be very interesting ... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making chases on foot more interesting?
Top