Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Cities and Towns Unique
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RedGalaxy00" data-source="post: 6238999" data-attributes="member: 6694181"><p>Oh. One other thing. Relatively small thing, but important, and often overlooked.</p><p></p><p>No matter the village/town/city/metropolis, write out a shop list. Now it may seem like a lot of work, but it does sell the idea of the size of the place to the players. Plus, your not likely to find a large magic shop in a small village, even one with a wizard in it...</p><p></p><p>Now, it'll depend, community to community, what kind of shops are there. Most places will have a blacksmith and general trader/shop of some kind. However, in smaller villages, the blacksmiths may be use to doing nothing more then shoeing horses, and sharpening axes, and daggers, and not know the fine art of sword making. and you can almost forget about magic weapons, and other magic items, outside of a potion here or there, in the general store, unless it's there for a plot reason.</p><p></p><p>Larger villages, and towns will probably have a church or two. In this case, just place a CL on the church. You can approximate it however you like. Towns may also have a local wizard, who doesn't mind writing up scrolls in his spare time, or maybe even making wands for sale, or maybe he's willing to enchant a weapon or armor for a fee, for the extra gold for his research. The blacksmiths might be able to make good swords, and possibly have a masterwork weapon or two, but don't expect quick custom work for cheap.</p><p></p><p>As for Cities, especially capitals, and metropolises, you can go all out. There's likely to be a magic university there, as well as Blacksmiths, churches to every deities, stables, and general stores as far as the eye can see. If it's a rare item, have them make a Knowledge Local check (or something equivalent to it, depending on the system) to find it.</p><p></p><p>So, really, it's not that hard to do, but you'll be surprised how often people, especially GMs, forget. It adds to the immersion, and let's be honest. Do you expect to be able to purchase a wand of Fireballs in a small little no-name village?</p></blockquote><p></p>
[QUOTE="RedGalaxy00, post: 6238999, member: 6694181"] Oh. One other thing. Relatively small thing, but important, and often overlooked. No matter the village/town/city/metropolis, write out a shop list. Now it may seem like a lot of work, but it does sell the idea of the size of the place to the players. Plus, your not likely to find a large magic shop in a small village, even one with a wizard in it... Now, it'll depend, community to community, what kind of shops are there. Most places will have a blacksmith and general trader/shop of some kind. However, in smaller villages, the blacksmiths may be use to doing nothing more then shoeing horses, and sharpening axes, and daggers, and not know the fine art of sword making. and you can almost forget about magic weapons, and other magic items, outside of a potion here or there, in the general store, unless it's there for a plot reason. Larger villages, and towns will probably have a church or two. In this case, just place a CL on the church. You can approximate it however you like. Towns may also have a local wizard, who doesn't mind writing up scrolls in his spare time, or maybe even making wands for sale, or maybe he's willing to enchant a weapon or armor for a fee, for the extra gold for his research. The blacksmiths might be able to make good swords, and possibly have a masterwork weapon or two, but don't expect quick custom work for cheap. As for Cities, especially capitals, and metropolises, you can go all out. There's likely to be a magic university there, as well as Blacksmiths, churches to every deities, stables, and general stores as far as the eye can see. If it's a rare item, have them make a Knowledge Local check (or something equivalent to it, depending on the system) to find it. So, really, it's not that hard to do, but you'll be surprised how often people, especially GMs, forget. It adds to the immersion, and let's be honest. Do you expect to be able to purchase a wand of Fireballs in a small little no-name village? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Cities and Towns Unique
Top