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General Tabletop Discussion
*Dungeons & Dragons
Making cities feel alive?
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<blockquote data-quote="Psikerlord#" data-source="post: 6815759" data-attributes="member: 93321"><p>I think this is spot on. Random encounter tables give me the confidence to let PCs wander anywhere in a city and still generate interesting encounters on the fly. I never thought about the "always roll twice and pick the one you like best" idea - I think that's really great. I reinforces the concept that there is randomness involved, but the GM makes the final call based on what's most fun at the time. </p><p></p><p>Other tips (which some have already raised):</p><p></p><p>1. Have a cool city map, divide into regions (merchant, noble, barrens, etc), and don't be afraid to write all over it/change it/add to it</p><p>2. Use the paizo NPC face cards or similar as an aid</p><p>3. Give the city a theme. As a player, I prefer each city to have a distinct feel to differentiate them. I am personally not a fan as the "huge, cosmopolitan, everything plus the kitchen sink" city, unless there is going to be a lot of adventuring going on in the city itself/the city is the adventure. </p><p>4. Describe sights, sounds and smells</p><p>5. Check out the Vornheim book, it's terrific</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6815759, member: 93321"] I think this is spot on. Random encounter tables give me the confidence to let PCs wander anywhere in a city and still generate interesting encounters on the fly. I never thought about the "always roll twice and pick the one you like best" idea - I think that's really great. I reinforces the concept that there is randomness involved, but the GM makes the final call based on what's most fun at the time. Other tips (which some have already raised): 1. Have a cool city map, divide into regions (merchant, noble, barrens, etc), and don't be afraid to write all over it/change it/add to it 2. Use the paizo NPC face cards or similar as an aid 3. Give the city a theme. As a player, I prefer each city to have a distinct feel to differentiate them. I am personally not a fan as the "huge, cosmopolitan, everything plus the kitchen sink" city, unless there is going to be a lot of adventuring going on in the city itself/the city is the adventure. 4. Describe sights, sounds and smells 5. Check out the Vornheim book, it's terrific [/QUOTE]
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Making cities feel alive?
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