Gnome
First Post
Does anyone have any houserules for making class skill lists less rigid? I'm thinking a way to do this would be to shrink the skill lists of each class to only "core" skills, e.g. heal for a cleric, and then letting the player select a certain number of skills to round-out the list themselves. the total number of skills would still equal the original number of class skills for that particular class. Maybe allow humans to pick one more than other races to go along with their one extra skill point/level as well.
I just think that the class skill lists are too rigid, and it makes sense that characters with different backgrounds would have skills that wouldn't necissarily fit their chosen class skill list.
Also, can anyone think of how allowing this level of flexibility could lead to abuse?
I just think that the class skill lists are too rigid, and it makes sense that characters with different backgrounds would have skills that wouldn't necissarily fit their chosen class skill list.
Also, can anyone think of how allowing this level of flexibility could lead to abuse?