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Making combat deadlier.
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<blockquote data-quote="Rhenny" data-source="post: 6056226" data-attributes="member: 18333"><p>Here is an idea that just popped into my head. I've never tried it, but for some reason right now it is very interesting to me. It really would change D&D to a different type of game, but that might be what some groups want.</p><p></p><p>Use CON Score plus level as maximum hit points. For every attack that hits, give creatures or PCs a chance to parry or dodge the blow (rolling over the attack score using either their own basic attack modifiers with a d20 for parry, or their dexterity modifier with a d20 for dodge). This way, each hit has the potential to really do damage. For most PCs, getting hit and failing to parry or dodge 2 or 3 times will take them out of action. </p><p></p><p>You might need to apply a -1 or -2 penalty to each defense roll vs. multiple attacks to make it more difficult to defend against more than one attack.</p><p></p><p>If you really want to make it more realistic, you could even apply a -1 penalty to actions if a creature or PC has taken one hit; -2 penalty to actions if the creature or PC has taken two hits. (Kind of like the wound system in Star Wars rpg). This could simulate wounds that need to be healed, and reinforces the idea that getting hurt impacts a PC or creatures performance.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6056226, member: 18333"] Here is an idea that just popped into my head. I've never tried it, but for some reason right now it is very interesting to me. It really would change D&D to a different type of game, but that might be what some groups want. Use CON Score plus level as maximum hit points. For every attack that hits, give creatures or PCs a chance to parry or dodge the blow (rolling over the attack score using either their own basic attack modifiers with a d20 for parry, or their dexterity modifier with a d20 for dodge). This way, each hit has the potential to really do damage. For most PCs, getting hit and failing to parry or dodge 2 or 3 times will take them out of action. You might need to apply a -1 or -2 penalty to each defense roll vs. multiple attacks to make it more difficult to defend against more than one attack. If you really want to make it more realistic, you could even apply a -1 penalty to actions if a creature or PC has taken one hit; -2 penalty to actions if the creature or PC has taken two hits. (Kind of like the wound system in Star Wars rpg). This could simulate wounds that need to be healed, and reinforces the idea that getting hurt impacts a PC or creatures performance. [/QUOTE]
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