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General Tabletop Discussion
*Pathfinder & Starfinder
Making combat less deadly.
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<blockquote data-quote="Li Shenron" data-source="post: 1881439" data-attributes="member: 1465"><p>Other suggestions:</p><p></p><p>1) Roleplay NPCs and monsters in a less mercyless way. Think of what would happen in RL when people fight, most of the time the #1 concern is survival and self-defense (at least always coming before everything else), so a creature in combat won't generally attack someone who's already unconscious.</p><p></p><p>2) Emphasize laws against violence: in the setting, killing for self-defense may be the only case accepted by the law. Nonetheless, killing 30 people by self-defense is surely going to raise some suspicion in the law enforcers.</p><p></p><p>3) Use some variant for improved natural healing or non-magical healing through heal/alchemy/herbalism.</p><p></p><p>4) Use some variant which partially turns damage into nonlethal (UA has one).</p><p></p><p>5) Automatically stabilizes anyone with negative HP (eventually you can still roll once per hour or something, to see if they die).</p><p></p><p>6) Change any insta-kill effect into just putting someone to negative HP.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1881439, member: 1465"] Other suggestions: 1) Roleplay NPCs and monsters in a less mercyless way. Think of what would happen in RL when people fight, most of the time the #1 concern is survival and self-defense (at least always coming before everything else), so a creature in combat won't generally attack someone who's already unconscious. 2) Emphasize laws against violence: in the setting, killing for self-defense may be the only case accepted by the law. Nonetheless, killing 30 people by self-defense is surely going to raise some suspicion in the law enforcers. 3) Use some variant for improved natural healing or non-magical healing through heal/alchemy/herbalism. 4) Use some variant which partially turns damage into nonlethal (UA has one). 5) Automatically stabilizes anyone with negative HP (eventually you can still roll once per hour or something, to see if they die). 6) Change any insta-kill effect into just putting someone to negative HP. [/QUOTE]
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Making combat less deadly.
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