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General Tabletop Discussion
*Pathfinder & Starfinder
Making combat less deadly.
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<blockquote data-quote="CronoDekar" data-source="post: 1882723" data-attributes="member: 5998"><p>I like that idea. One house rule I'm working with is that any attack that knocks a PC to negative HP only knocks them to -1 (unless they abuse it, but I don't think my players would). I haven't found a solution I like to situations where through a character due to bad rolls, underestimating an enemy's strength, lapses in judgment (everyone has had these from time to time), or any comination of these a character shoots right down from positive HP to <= -10 HP. I don't completely like this rule since it's a little too easy on the PCs (and because an enemy with a full attack could just take their last attack to go ahead an kill them), but it's the best solution I can come up with that deals with my beef.</p><p></p><p>I considered using this rule with action points, but I want the players to use AP for more... well, actiony purposes instead of keeping them stocked up in case they fall in battle.</p></blockquote><p></p>
[QUOTE="CronoDekar, post: 1882723, member: 5998"] I like that idea. One house rule I'm working with is that any attack that knocks a PC to negative HP only knocks them to -1 (unless they abuse it, but I don't think my players would). I haven't found a solution I like to situations where through a character due to bad rolls, underestimating an enemy's strength, lapses in judgment (everyone has had these from time to time), or any comination of these a character shoots right down from positive HP to <= -10 HP. I don't completely like this rule since it's a little too easy on the PCs (and because an enemy with a full attack could just take their last attack to go ahead an kill them), but it's the best solution I can come up with that deals with my beef. I considered using this rule with action points, but I want the players to use AP for more... well, actiony purposes instead of keeping them stocked up in case they fall in battle. [/QUOTE]
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Making combat less deadly.
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