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General Tabletop Discussion
*Pathfinder & Starfinder
Making combat less deadly.
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<blockquote data-quote="argo" data-source="post: 1882825" data-attributes="member: 5752"><p>The Conan RPG is quite deadly (massive damage threshold is 20! ) and there is no raise dead so to compensate they use a mechanic called Fate Points. Anytime a character would die he can instead spend one Fate Point to be "Left for Dead": he appears dead to a casual examination and if he recieves at leas one point of healing (by any means) within the next hour he stabilizes at -9 and begins healing, if he is not healed then at the end of one hour he makes a DC 20 Fort save to stabilize at -9 or die.</p><p></p><p>This easily sets up dramatic secnarios of heroes waking up at the bottom of cliffs or under a pile of corpses or maybe even tied up and captured by the enemy, basically the DM gets to use this as an excuse to put the players in whatever twisted plot he wants in exchange for not killing them. </p><p></p><p>Other good options are improving Toughness to 1 HP/level, improving the Dodge feat to be +1 AC against everyone, having armor provide some DR or maybe convert some damage into subdual, increasing the rate of natural healing and simply reminding the players that they are weak and puny and should try to think their way past encounters instead of going toe to toe with the competition (but be sure to provide them with opportunities to do so).</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="argo, post: 1882825, member: 5752"] The Conan RPG is quite deadly (massive damage threshold is 20! ) and there is no raise dead so to compensate they use a mechanic called Fate Points. Anytime a character would die he can instead spend one Fate Point to be "Left for Dead": he appears dead to a casual examination and if he recieves at leas one point of healing (by any means) within the next hour he stabilizes at -9 and begins healing, if he is not healed then at the end of one hour he makes a DC 20 Fort save to stabilize at -9 or die. This easily sets up dramatic secnarios of heroes waking up at the bottom of cliffs or under a pile of corpses or maybe even tied up and captured by the enemy, basically the DM gets to use this as an excuse to put the players in whatever twisted plot he wants in exchange for not killing them. Other good options are improving Toughness to 1 HP/level, improving the Dodge feat to be +1 AC against everyone, having armor provide some DR or maybe convert some damage into subdual, increasing the rate of natural healing and simply reminding the players that they are weak and puny and should try to think their way past encounters instead of going toe to toe with the competition (but be sure to provide them with opportunities to do so). Hope that helps. [/QUOTE]
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