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General Tabletop Discussion
*Pathfinder & Starfinder
Making combat less deadly.
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<blockquote data-quote="Blue Sky" data-source="post: 1883031" data-attributes="member: 12230"><p>My opinion? Just get rid of "Die at -10". Instead, let the players know that you will be penalizing them each time they drop. Did the character drop from the giant getting a crit? Then they're knocked out, and their armor absorbed the blow, being destroyed in the process.</p><p></p><p>"But wait! If there's no consequences to death, then nobody will fear it!" Rubbish. If the players know they'll get captured by the orcs, lose all their items, and have to fight their way out using discarded chicken bones, then (IMX) they'll fight harder to stay alive.</p><p></p><p>Heck, in my group, death is just a nuisance. Character dies? Just make a new one. Character gets shafted by the bad guys? Now it's time to fight.</p></blockquote><p></p>
[QUOTE="Blue Sky, post: 1883031, member: 12230"] My opinion? Just get rid of "Die at -10". Instead, let the players know that you will be penalizing them each time they drop. Did the character drop from the giant getting a crit? Then they're knocked out, and their armor absorbed the blow, being destroyed in the process. "But wait! If there's no consequences to death, then nobody will fear it!" Rubbish. If the players know they'll get captured by the orcs, lose all their items, and have to fight their way out using discarded chicken bones, then (IMX) they'll fight harder to stay alive. Heck, in my group, death is just a nuisance. Character dies? Just make a new one. Character gets shafted by the bad guys? Now it's time to fight. [/QUOTE]
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Making combat less deadly.
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