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Making Combat Mean Something [+]
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<blockquote data-quote="TheSword" data-source="post: 8933126" data-attributes="member: 6879661"><p>I can think of nothing worse than having low hp and low AC in these circumstances.</p><p></p><p>That’s the aim anyway. This idea all came about when playing against a foe which killed on 0 hp in my last session. Combat was genuinely scary.</p><p></p><p>Time will matter and yes most of the adventures in this campaign will take place over 1-3 days and will be event driven not dungeon driven. They will be more like investigations or mysteries with some combat but less than a normal adventure. The normal 3-6 encounters per day mechanic won’t work in these circumstances. I think a healing potion would be pretty special. Though at low levels and 50gp each there probably won’t be hundreds of them around. I have no problem with a PC swigging a healing potion to get back in the fight - albeit with the penalties that come with exhaustion.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8933126, member: 6879661"] I can think of nothing worse than having low hp and low AC in these circumstances. That’s the aim anyway. This idea all came about when playing against a foe which killed on 0 hp in my last session. Combat was genuinely scary. Time will matter and yes most of the adventures in this campaign will take place over 1-3 days and will be event driven not dungeon driven. They will be more like investigations or mysteries with some combat but less than a normal adventure. The normal 3-6 encounters per day mechanic won’t work in these circumstances. I think a healing potion would be pretty special. Though at low levels and 50gp each there probably won’t be hundreds of them around. I have no problem with a PC swigging a healing potion to get back in the fight - albeit with the penalties that come with exhaustion. [/QUOTE]
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