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Making Combat Mean Something [+]
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8933142" data-attributes="member: 6802951"><p>Getting further into the nitty-gritty:</p><p></p><p>Does dropping to 0 HP cause a character to go prone? I'm guessing that characters still take a failed death save if they are hit while on 0 HP, but since they aren't incapacitated, they don't get automatically critted and get two failed death saves?</p><p></p><p>Currently when someone goes down, you are tracking two different things at the same time: Death saves and Exhaustion levels. Is it worth combining the two and just having failed death saves add a level of exhaustion? At exhaustion level 3 you'll be making death saves with disadvantage anyway I'm guessing?</p><p></p><p>Are you changing non-rest-based healing (spells and similar) to adjust for the increased deadliness of being dropped? Currently a healer burning all of their slots can't generally match the incoming damage of most encounters. With these rules, there will be a lot more incentive to just nova as hard as you can at the beginning of a fight to reduce the number of combatants and therefore incoming damage unless using those resources to heal during the fight is made more realistic. The reduces number of encounters per day will also encourage, and increase the ability to nova for those classes with repeated nova capability.</p><p></p><p>Is there any distinction between short and long rests when it comes to spending HD to heal or similar? How many short rests is the party likely to get per day?</p><p></p><p>How is Revivify going to interact with your new rules? Are you just going to have the front-liners dropping and sometimes there will just be no way to bring them back?</p><p></p><p>How do you generally handle Downtime? With the party regularly requiring up to a week to recover from a fight, will you be using the suggestions in Xanathars, or similar options?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8933142, member: 6802951"] Getting further into the nitty-gritty: Does dropping to 0 HP cause a character to go prone? I'm guessing that characters still take a failed death save if they are hit while on 0 HP, but since they aren't incapacitated, they don't get automatically critted and get two failed death saves? Currently when someone goes down, you are tracking two different things at the same time: Death saves and Exhaustion levels. Is it worth combining the two and just having failed death saves add a level of exhaustion? At exhaustion level 3 you'll be making death saves with disadvantage anyway I'm guessing? Are you changing non-rest-based healing (spells and similar) to adjust for the increased deadliness of being dropped? Currently a healer burning all of their slots can't generally match the incoming damage of most encounters. With these rules, there will be a lot more incentive to just nova as hard as you can at the beginning of a fight to reduce the number of combatants and therefore incoming damage unless using those resources to heal during the fight is made more realistic. The reduces number of encounters per day will also encourage, and increase the ability to nova for those classes with repeated nova capability. Is there any distinction between short and long rests when it comes to spending HD to heal or similar? How many short rests is the party likely to get per day? How is Revivify going to interact with your new rules? Are you just going to have the front-liners dropping and sometimes there will just be no way to bring them back? How do you generally handle Downtime? With the party regularly requiring up to a week to recover from a fight, will you be using the suggestions in Xanathars, or similar options? [/QUOTE]
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