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Making Combat Mean Something [+]
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<blockquote data-quote="OB1" data-source="post: 8933158" data-attributes="member: 6796241"><p>[USER=6879661]@TheSword[/USER] I've been using something very similar to your first point for nearly a year and it's working great. With it, I find the party works really hard to not get to 0HP in a fight (using different tactics than with the old rules) and that when one or more people do drop to 0HP, it forces a change in tactics again as the party has to work both to keep the injured PC from dying while still trying to take down the enemies. </p><p></p><p>My rules</p><p>1. Drop to 0 HP means you gain the Dazed condition (1/2 speed, 1 action or bonus, no reactions, can't concentrate on a spell)</p><p>2. All other rules for being at 0HP remain the same (death save at start of turn, autofails for damage)</p><p>3. Dazed condition remains after regaining HP. PC can make a DC19 Con Save at the end of each turn to end the condition while above 0 HP</p><p></p><p>Should note that I love this setup, as do the players. Makes for more cinematic fights that still allows a chance for the PCs to prevail and doesn't lead to 5MWD. Note that unless I have a 2nd wave encounter, I handwave the Dazed save once out of combat.</p><p></p><p>Think this rule would merge well with your second piece (Spend HD to recover on Long Rest). For the third piece, maybe use the new One exhaustion rules with 10 levels that each deliver a -1 to all d20 rolls?</p></blockquote><p></p>
[QUOTE="OB1, post: 8933158, member: 6796241"] [USER=6879661]@TheSword[/USER] I've been using something very similar to your first point for nearly a year and it's working great. With it, I find the party works really hard to not get to 0HP in a fight (using different tactics than with the old rules) and that when one or more people do drop to 0HP, it forces a change in tactics again as the party has to work both to keep the injured PC from dying while still trying to take down the enemies. My rules 1. Drop to 0 HP means you gain the Dazed condition (1/2 speed, 1 action or bonus, no reactions, can't concentrate on a spell) 2. All other rules for being at 0HP remain the same (death save at start of turn, autofails for damage) 3. Dazed condition remains after regaining HP. PC can make a DC19 Con Save at the end of each turn to end the condition while above 0 HP Should note that I love this setup, as do the players. Makes for more cinematic fights that still allows a chance for the PCs to prevail and doesn't lead to 5MWD. Note that unless I have a 2nd wave encounter, I handwave the Dazed save once out of combat. Think this rule would merge well with your second piece (Spend HD to recover on Long Rest). For the third piece, maybe use the new One exhaustion rules with 10 levels that each deliver a -1 to all d20 rolls? [/QUOTE]
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