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Making Combat Mean Something [+]
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<blockquote data-quote="Flamestrike" data-source="post: 8933459" data-attributes="member: 6788736"><p>Martials are forced to make attacks at disadvantage, and attacks against them are at advantage (and they're most likely the ones being targeted being the front liners), Rogues are denied sneak attack, while casters can cast all spells (other than those with attack rolls) no problem at all?</p><p></p><p>Id suggest 'while at 0 HP you cant cast spells and...</p><p></p><p></p><p>Martials get more HP than casters, and tend to lose them quicker (being frontliners) so another rule that hurts them disproportionately.</p><p></p><p>Another rule that heavily impact martials more than casters. Casters don't care about 5 levels of exhaustion; they can still cast spells just fine. 'Half movement and HP and Skill and attack rolls at disadvantage' don't really bother Wizards at all, whereas it's crippling for a martial PC.</p><p></p><p>In addition to punishing martials disproportionally over casters, it pushes your PCs into abusing the 5MWD and constantly seeking to long rest after every single encounter. No martial will want to continue after copping levels of exhaustion, and no PC will want to enter any combat with less than Max HP to avoid getting crippled.</p><p></p><p>The end result of that of course, is martials again get left behind in the dust as casters get repeated single encounter adventuring days.</p><p></p><p>I feel like there are some pretty serious ramifications to your proposed HR that you might be missing here.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8933459, member: 6788736"] Martials are forced to make attacks at disadvantage, and attacks against them are at advantage (and they're most likely the ones being targeted being the front liners), Rogues are denied sneak attack, while casters can cast all spells (other than those with attack rolls) no problem at all? Id suggest 'while at 0 HP you cant cast spells and... Martials get more HP than casters, and tend to lose them quicker (being frontliners) so another rule that hurts them disproportionately. Another rule that heavily impact martials more than casters. Casters don't care about 5 levels of exhaustion; they can still cast spells just fine. 'Half movement and HP and Skill and attack rolls at disadvantage' don't really bother Wizards at all, whereas it's crippling for a martial PC. In addition to punishing martials disproportionally over casters, it pushes your PCs into abusing the 5MWD and constantly seeking to long rest after every single encounter. No martial will want to continue after copping levels of exhaustion, and no PC will want to enter any combat with less than Max HP to avoid getting crippled. The end result of that of course, is martials again get left behind in the dust as casters get repeated single encounter adventuring days. I feel like there are some pretty serious ramifications to your proposed HR that you might be missing here. [/QUOTE]
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