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Making Combat Mean Something [+]
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<blockquote data-quote="TheSword" data-source="post: 8933472" data-attributes="member: 6879661"><p>Martials HD is proportional to their HP so they heal hp faster than a wizard. Yes they will get injured more potentially if they wade into combat but the structure of the combats will be such that a wizard isn’t safe at the back because in a lot of cases there is no back. This will be a dynamic city adventure not dungeon crawling.</p><p></p><p>Even if this isn’t the case the wizard will die if the martial dies so they are faced with the choice of support the fighter or fail. Caster v martial arguments always ignore the idea that both are on the same team and have the same goals.</p><p></p><p>As a person who has played casters a lot I dispute your assertion that half move, disadvantage on ability check, saves and attacks rolls, or half hit points don’t bother a caster. It might not stop them casting spells but they are dead if they get taken down to 0 hp again.</p><p></p><p>The 5MWD isn’t an option in these adventures. If the party decide to head off and rest for a day in a lot of cases things will be out of their hands. </p><p></p><p>Casters won’t get to nova because unlike the martials their spells are also being consumed outside of combat.</p><p></p><p>Last point - surrendering, calling a truce or running away may be a viable option now when the alternative is much worse.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8933472, member: 6879661"] Martials HD is proportional to their HP so they heal hp faster than a wizard. Yes they will get injured more potentially if they wade into combat but the structure of the combats will be such that a wizard isn’t safe at the back because in a lot of cases there is no back. This will be a dynamic city adventure not dungeon crawling. Even if this isn’t the case the wizard will die if the martial dies so they are faced with the choice of support the fighter or fail. Caster v martial arguments always ignore the idea that both are on the same team and have the same goals. As a person who has played casters a lot I dispute your assertion that half move, disadvantage on ability check, saves and attacks rolls, or half hit points don’t bother a caster. It might not stop them casting spells but they are dead if they get taken down to 0 hp again. The 5MWD isn’t an option in these adventures. If the party decide to head off and rest for a day in a lot of cases things will be out of their hands. Casters won’t get to nova because unlike the martials their spells are also being consumed outside of combat. Last point - surrendering, calling a truce or running away may be a viable option now when the alternative is much worse. [/QUOTE]
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