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Making Combat Mean Something [+]
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<blockquote data-quote="Lanefan" data-source="post: 8934065" data-attributes="member: 29398"><p>I'd be interested in seeing some hard data on this for 5e, if anyone has tracked such for their own game.</p><p></p><p>For my games (which aren't 5e) I don't track near-death but I do track actual deaths*, and the overall death frequency between front-liners, sneaks, and mages isn't all that different. The outlier tends to be Clerics, probably because a) they can cure themselves more easily than they can cure anyone else and b) it's common knowledge that keeping the healer upright is good for everyone.</p><p></p><p>* - I should note that petrifications counts as deaths for recordkeeping purposes, but those are pretty rare.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8934065, member: 29398"] I'd be interested in seeing some hard data on this for 5e, if anyone has tracked such for their own game. For my games (which aren't 5e) I don't track near-death but I do track actual deaths*, and the overall death frequency between front-liners, sneaks, and mages isn't all that different. The outlier tends to be Clerics, probably because a) they can cure themselves more easily than they can cure anyone else and b) it's common knowledge that keeping the healer upright is good for everyone. * - I should note that petrifications counts as deaths for recordkeeping purposes, but those are pretty rare. [/QUOTE]
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