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Making Combat Mean Something [+]
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<blockquote data-quote="Lanefan" data-source="post: 8934171" data-attributes="member: 29398"><p>Sometimes sucking - and having to decide whether to carry on while sucking - is just part of the game.</p><p></p><p>Equalling out the suck is what I'm after: you're quite right in pointing out that the casters largely get off scot-free in the proposed system, and I'm just tossing out some ideas as to how to make casters feel some pain as well.</p><p></p><p>============</p><p></p><p>Random thought for the OP: have you considered introducing a variant of 4e's bloodied mechanic, where being at or below half* h.p. has effects both good (sometimes) and bad (common)? This would get people paying attention to their hit point levels while still well above zero, and could also serve to give martials a balancing boost. It could look like:</p><p></p><p>Not yet bloodied: everyone functions as normal.</p><p>Bloodied: everyone gains some penalties but martials also gain some real benefits.</p><p>Zero: everyone gains more penalties but martials are more affected than casters.</p><p></p><p>Just a thought...</p><p></p><p>* - or whatever threshold makes sense; I say "half" as that's what the 4e version uses.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8934171, member: 29398"] Sometimes sucking - and having to decide whether to carry on while sucking - is just part of the game. Equalling out the suck is what I'm after: you're quite right in pointing out that the casters largely get off scot-free in the proposed system, and I'm just tossing out some ideas as to how to make casters feel some pain as well. ============ Random thought for the OP: have you considered introducing a variant of 4e's bloodied mechanic, where being at or below half* h.p. has effects both good (sometimes) and bad (common)? This would get people paying attention to their hit point levels while still well above zero, and could also serve to give martials a balancing boost. It could look like: Not yet bloodied: everyone functions as normal. Bloodied: everyone gains some penalties but martials also gain some real benefits. Zero: everyone gains more penalties but martials are more affected than casters. Just a thought... * - or whatever threshold makes sense; I say "half" as that's what the 4e version uses. [/QUOTE]
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