Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Combat Mean Something [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8934615" data-attributes="member: 6790260"><p>While fair, I was discussing in the context of doing so.</p><p></p><p></p><p>In most things I am quite sincere, it is sometimes more a stumbling block than a help, so I appreciate that you gave me the benefit of the doubt on that front.</p><p></p><p>But yeah, I do tend to get upset about character deaths. I have gotten more upset about <em>other</em> characters dying than over my own characters' deaths--indeed, more upset than that character's actual player. It hits me <em>hard</em>. My distinct preference is long-running games (as in, two years or more of weekly play), so having most likely the entire roster (4-6 deaths) effectively guaranteed to die over the course of a game would indeed be massively demoralizing for me. Knowing that such odds await, I would struggle to justify investment.</p><p></p><p>Let me give an example of a similar thing which has affected my ability to play a video game I received as a gift (and thus feel guilty about not playing): Cyberpunk 2077. I had the ending spoiled by accident while I was looking up stuff that shouldn't have contained spoilers. Obviously, don't click if you want to avoid the same spoilers.</p><p></p><p>[SPOILER="Cyberpunk 2077 Ending Spoilers!"]One of the early events in the game is that a good friend, Jackie Welles, dies on V's (the player character) first "big" mission. That's sad, of course, but by itself wouldn't be enough to ruin my experience. The death comes so early that I haven't had <em>time</em> to become that attached. However, you also get the data-ghost of Johnny Silverhand uploaded into your brain, and getting him <em>out</em> of your brain is a key plot point. By the time you actually get someone who can do that though, you find out that it's too late. Johnny's engram has been present inside your head for too long. Either both V and Johnny die, or Johnny gets the body (whether by absorbing V or V departing the body for cyberspace.) You get a choice of leaving your body behind and allowing Johnny to live out the rest of your life in it, or accepting that you'll die either as yourself or with Johnny still in your head. There are some variations on this, but it's pretty well established that no matter what happens, V-as-V is almost certainly dead or removed from the world within 6 months of the game's end.</p><p></p><p>Once I learned this, a ton of my initial investment and interest disappeared, and I have struggled to get back into it. The intent was for it to be emotionally powerful only <em>after</em> you'd invested, so it would hurt, I get that, and if it had been delivered as intended it probably would have had that impact, making all your adventures bittersweet. But because I now know about it in advance, I just...don't feel any desire to invest, knowing that whatever I put in will be torn down.</p><p></p><p>I get exactly the same feeling from knowing there's an intentionally "high," as far as I'm concerned, lethality rate in a game. All my care, all my invested interest, all the things I try to nurture and build up, are a couple bad rolls from being just <em>erased</em>. Why bother committing myself to that, knowing it will just <em>hurt</em> when it gets ripped away, unceremoniously? I don't engage in TTRPGs looking to get hurt, but being probabilistically certain that it will happen, indeed almost certainly repeatedly, just drains away whatever motives I might have for caring. I'm left wondering what the point of the activity is.[/SPOILER]</p><p></p><p></p><p>Totally reasonable.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8934615, member: 6790260"] While fair, I was discussing in the context of doing so. In most things I am quite sincere, it is sometimes more a stumbling block than a help, so I appreciate that you gave me the benefit of the doubt on that front. But yeah, I do tend to get upset about character deaths. I have gotten more upset about [I]other[/I] characters dying than over my own characters' deaths--indeed, more upset than that character's actual player. It hits me [I]hard[/I]. My distinct preference is long-running games (as in, two years or more of weekly play), so having most likely the entire roster (4-6 deaths) effectively guaranteed to die over the course of a game would indeed be massively demoralizing for me. Knowing that such odds await, I would struggle to justify investment. Let me give an example of a similar thing which has affected my ability to play a video game I received as a gift (and thus feel guilty about not playing): Cyberpunk 2077. I had the ending spoiled by accident while I was looking up stuff that shouldn't have contained spoilers. Obviously, don't click if you want to avoid the same spoilers. [SPOILER="Cyberpunk 2077 Ending Spoilers!"]One of the early events in the game is that a good friend, Jackie Welles, dies on V's (the player character) first "big" mission. That's sad, of course, but by itself wouldn't be enough to ruin my experience. The death comes so early that I haven't had [I]time[/I] to become that attached. However, you also get the data-ghost of Johnny Silverhand uploaded into your brain, and getting him [I]out[/I] of your brain is a key plot point. By the time you actually get someone who can do that though, you find out that it's too late. Johnny's engram has been present inside your head for too long. Either both V and Johnny die, or Johnny gets the body (whether by absorbing V or V departing the body for cyberspace.) You get a choice of leaving your body behind and allowing Johnny to live out the rest of your life in it, or accepting that you'll die either as yourself or with Johnny still in your head. There are some variations on this, but it's pretty well established that no matter what happens, V-as-V is almost certainly dead or removed from the world within 6 months of the game's end. Once I learned this, a ton of my initial investment and interest disappeared, and I have struggled to get back into it. The intent was for it to be emotionally powerful only [I]after[/I] you'd invested, so it would hurt, I get that, and if it had been delivered as intended it probably would have had that impact, making all your adventures bittersweet. But because I now know about it in advance, I just...don't feel any desire to invest, knowing that whatever I put in will be torn down. I get exactly the same feeling from knowing there's an intentionally "high," as far as I'm concerned, lethality rate in a game. All my care, all my invested interest, all the things I try to nurture and build up, are a couple bad rolls from being just [I]erased[/I]. Why bother committing myself to that, knowing it will just [I]hurt[/I] when it gets ripped away, unceremoniously? I don't engage in TTRPGs looking to get hurt, but being probabilistically certain that it will happen, indeed almost certainly repeatedly, just drains away whatever motives I might have for caring. I'm left wondering what the point of the activity is.[/SPOILER] Totally reasonable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Combat Mean Something [+]
Top