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Making Combat Mean Something [+]
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<blockquote data-quote="TheSword" data-source="post: 8934758" data-attributes="member: 6879661"><p>The hyperbole here undermines your point. It isn’t the second half of every adventure, and it doesn’t stop you using you character abilities.</p><p></p><p>Firstly - characters will have a lot more of their resources to expend in encounters they’re less likely to drop. Some adventures may only have a single combat encounter with down time afterwards.</p><p></p><p>Secondly there is a 58% chance the player this happens to has 1-6 levels of exhaustion. Debilitating sure but not always. It will force you to consider how you use your character and will put you on notice of death if you throw yourself into combat again.</p><p></p><p>You’re going to need support from your team mates, maybe you switch roles for a bit and get out your bow, or a reach weapon, maybe you fight defensively or switch to scouting. Maybe the wizard casts stone skin on you instead of their usual concentration spell. Remember we’re not new to the game or group, we’ve played together for 20+ years most of us.</p><p></p><p>In short it causes the party to revaluate in a way that it doesn’t currently. Most importantly it might mean you talk or negotiate instead of jumping into combat straight away. Or surrender to avoid a character dying. This is a good thing.</p><p></p><p>I take your point about playing and winning being fun but I’m taken back to this essential point. Being disadvantaged in a combat encounter is better than being dead and missing the rest of the adventure entirely.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8934758, member: 6879661"] The hyperbole here undermines your point. It isn’t the second half of every adventure, and it doesn’t stop you using you character abilities. Firstly - characters will have a lot more of their resources to expend in encounters they’re less likely to drop. Some adventures may only have a single combat encounter with down time afterwards. Secondly there is a 58% chance the player this happens to has 1-6 levels of exhaustion. Debilitating sure but not always. It will force you to consider how you use your character and will put you on notice of death if you throw yourself into combat again. You’re going to need support from your team mates, maybe you switch roles for a bit and get out your bow, or a reach weapon, maybe you fight defensively or switch to scouting. Maybe the wizard casts stone skin on you instead of their usual concentration spell. Remember we’re not new to the game or group, we’ve played together for 20+ years most of us. In short it causes the party to revaluate in a way that it doesn’t currently. Most importantly it might mean you talk or negotiate instead of jumping into combat straight away. Or surrender to avoid a character dying. This is a good thing. I take your point about playing and winning being fun but I’m taken back to this essential point. Being disadvantaged in a combat encounter is better than being dead and missing the rest of the adventure entirely. [/QUOTE]
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