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Making Combat Mean Something [+]
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<blockquote data-quote="Ruin Explorer" data-source="post: 8935154" data-attributes="member: 18"><p>Sure, but to me something you call "hard data" is not merely gathered in a non-transparent way which is essentially anecdotal and dependent entirely on the DMs involved and what sounds like a game system which isn't D&D, isn't specified, and maybe isn't publicly available at all, but some kind of home-built system?</p><p></p><p>It's organised data, but that doesn't make it "hard". Like, I gathered the DPR and kill data for an entire D&D 5E campaign one time, and even if I'd done it for, say, 10 or 20 campaigns, I wouldn't call that "hard data". It's anecdotal, it's highly specific, it's non-transparent, and so on.</p><p></p><p>Like, for example, does your data set include "cause of death" in every single case? Does say whether they were in combat, to traps, to disease, to poison, to falling, to judicial execution? Or does it just include who got killed and so on? Is it manually logged? Is from a VTT? Which VTT if so? Hell we don't even know the mechanics by which characters get downed/killed in your system. And even with 5E, anyone playing at home is going to massively bias things by what they're running, group size, group composition, preferred encounter difficulties and so on - so we need all that data as well to consider it in any way "serious data", let alone hard, as inarguable.</p><p></p><p>There's so much more you'd need to call it "hard data".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8935154, member: 18"] Sure, but to me something you call "hard data" is not merely gathered in a non-transparent way which is essentially anecdotal and dependent entirely on the DMs involved and what sounds like a game system which isn't D&D, isn't specified, and maybe isn't publicly available at all, but some kind of home-built system? It's organised data, but that doesn't make it "hard". Like, I gathered the DPR and kill data for an entire D&D 5E campaign one time, and even if I'd done it for, say, 10 or 20 campaigns, I wouldn't call that "hard data". It's anecdotal, it's highly specific, it's non-transparent, and so on. Like, for example, does your data set include "cause of death" in every single case? Does say whether they were in combat, to traps, to disease, to poison, to falling, to judicial execution? Or does it just include who got killed and so on? Is it manually logged? Is from a VTT? Which VTT if so? Hell we don't even know the mechanics by which characters get downed/killed in your system. And even with 5E, anyone playing at home is going to massively bias things by what they're running, group size, group composition, preferred encounter difficulties and so on - so we need all that data as well to consider it in any way "serious data", let alone hard, as inarguable. There's so much more you'd need to call it "hard data". [/QUOTE]
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