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Making Combat Mean Something [+]
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<blockquote data-quote="TheSword" data-source="post: 8936363" data-attributes="member: 6879661"><p>Ok. But with all due respect Superman is a character in a script/novel/story where an author has written him that way. You can’t force PCs to care and be eaten up inside by other people dying/being disadvantaged. You can write that into a novel, not so practical in a party of 4 adventurers.</p><p></p><p>I also think that kind of stuff can be overdone. One or two moral quandaries sure, sounds good. Once it’s your go to method of challenging the PCs then I think you have problems. Not least of which is lack of buy in.</p><p></p><p>I’m not actually looking for the PCs to fail, I want the challenges to matter though and be significant enough to be worthwhile.</p><p></p><p>Of course the Superman analogy ignores of course the very real fact that many DMs don’t want to run games for supers and the 5e characters invulnerability is a big turn off for them enjoying the game.</p><p></p><p>So yes, I like what you’re saying but it can’t be the only thread - taking a little from all options is the way forward. Don’t deal in absolutes. That includes A little PC vulnerability.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8936363, member: 6879661"] Ok. But with all due respect Superman is a character in a script/novel/story where an author has written him that way. You can’t force PCs to care and be eaten up inside by other people dying/being disadvantaged. You can write that into a novel, not so practical in a party of 4 adventurers. I also think that kind of stuff can be overdone. One or two moral quandaries sure, sounds good. Once it’s your go to method of challenging the PCs then I think you have problems. Not least of which is lack of buy in. I’m not actually looking for the PCs to fail, I want the challenges to matter though and be significant enough to be worthwhile. Of course the Superman analogy ignores of course the very real fact that many DMs don’t want to run games for supers and the 5e characters invulnerability is a big turn off for them enjoying the game. So yes, I like what you’re saying but it can’t be the only thread - taking a little from all options is the way forward. Don’t deal in absolutes. That includes A little PC vulnerability. [/QUOTE]
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