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General Tabletop Discussion
*Pathfinder & Starfinder
Making combat more challenging: increase monster level or monster number?
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<blockquote data-quote="Nichwee" data-source="post: 4975475" data-attributes="member: 84242"><p>Personally I'd go with a few more N to N+1 Level monsters.</p><p></p><p>A low number of N+lots monsters just means PCs missing a lot to create difficulty = bad morale, as who wants to spend all night missing. This runs the risk of becoming "So will I finally roll a Hit before I'm dead?".</p><p></p><p>A large number of N monsters means the Hit/Miss ratio is still ok but more damage needs to be dished out and dealt with. This in my mind is more "Can we do this?". Plus more enemies, means more for Defenders to run around after, more for controllers to pin down, more use of shifty abilities/leaders moving peeps around. A little risky chaos in a fight makes it exciting imo.</p><p></p><p>Of course an itelligent mix of both is always best, to avoid all fights following a similar trend.</p><p></p><p>I'm sure someone will give you the exact opposite advice (as this is a forum with hundreds of users and no two are likely to agree completely - so odds are some, if not many, will have an opinion greatly removed from mine), but that is how I'd look to do it.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 4975475, member: 84242"] Personally I'd go with a few more N to N+1 Level monsters. A low number of N+lots monsters just means PCs missing a lot to create difficulty = bad morale, as who wants to spend all night missing. This runs the risk of becoming "So will I finally roll a Hit before I'm dead?". A large number of N monsters means the Hit/Miss ratio is still ok but more damage needs to be dished out and dealt with. This in my mind is more "Can we do this?". Plus more enemies, means more for Defenders to run around after, more for controllers to pin down, more use of shifty abilities/leaders moving peeps around. A little risky chaos in a fight makes it exciting imo. Of course an itelligent mix of both is always best, to avoid all fights following a similar trend. I'm sure someone will give you the exact opposite advice (as this is a forum with hundreds of users and no two are likely to agree completely - so odds are some, if not many, will have an opinion greatly removed from mine), but that is how I'd look to do it. [/QUOTE]
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Making combat more challenging: increase monster level or monster number?
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