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General Tabletop Discussion
*Pathfinder & Starfinder
Making combat more challenging: increase monster level or monster number?
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<blockquote data-quote="Rothe_" data-source="post: 4976480" data-attributes="member: 84765"><p>I'd say it depends a lot on the group and what you have to work with. If your adventure allows using a lot of enemies (fits into the theme etc.) then that is probably the best way.</p><p> </p><p>I also add a third option: Use better monsters and/or more difficult tactical situations. </p><p> </p><p>Better monsters = Not higher level or higher amount, but better. </p><p>What I mean with this is that you have to pick monsters that do not fall too easily to your groups typical tactics, and do not use too many brutes for instance - they are not too efficient unless they have a good leader or something to boost them.</p><p> </p><p>More difficult tactical situations would mean planning the environment to be better suited to your monsters and adding hazards that are part of the encounter. This is mostly when the characters assault a monster stronghold/lair, which is what most dungeon based adventures are about.</p><p> </p><p>Also, avoid using higher level soldiers and controllers too much. Their defenses are too high. One is ok for a boss type or such. Higher level artillery, brutes and skirmishers are all ok, lurkers probably too.</p><p> </p><p>I tend to think about how the encounter suits the adventure when deciding how to up the challenge. If the adventure is one that allows using lots of monsters, then that is usually what I do. Some adventures really don't work with numerous monsters so well, in those cases you can up some regular monsters to elites.</p></blockquote><p></p>
[QUOTE="Rothe_, post: 4976480, member: 84765"] I'd say it depends a lot on the group and what you have to work with. If your adventure allows using a lot of enemies (fits into the theme etc.) then that is probably the best way. I also add a third option: Use better monsters and/or more difficult tactical situations. Better monsters = Not higher level or higher amount, but better. What I mean with this is that you have to pick monsters that do not fall too easily to your groups typical tactics, and do not use too many brutes for instance - they are not too efficient unless they have a good leader or something to boost them. More difficult tactical situations would mean planning the environment to be better suited to your monsters and adding hazards that are part of the encounter. This is mostly when the characters assault a monster stronghold/lair, which is what most dungeon based adventures are about. Also, avoid using higher level soldiers and controllers too much. Their defenses are too high. One is ok for a boss type or such. Higher level artillery, brutes and skirmishers are all ok, lurkers probably too. I tend to think about how the encounter suits the adventure when deciding how to up the challenge. If the adventure is one that allows using lots of monsters, then that is usually what I do. Some adventures really don't work with numerous monsters so well, in those cases you can up some regular monsters to elites. [/QUOTE]
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Making combat more challenging: increase monster level or monster number?
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