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General Tabletop Discussion
*Pathfinder & Starfinder
Making combat more challenging: increase monster level or monster number?
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<blockquote data-quote="DracoSuave" data-source="post: 4983091" data-attributes="member: 71571"><p>Traps and Hazards are doohickies that make the combat allow for interactions outside of the powers standpoint. Including them allows for more improvisation and can change a combat from 'Hit the dragon till it dies' to 'Hit the dragon, but try to knock him into that tesla coil, and try not to stand where he can return the favor.'</p><p></p><p>The big difference between Traps and Monsters as that traps actually -change- how the encounter is played by their existance... the players can often subvert traps and hazards to their own benefit, meaning that just having one sit there gives the players the option to play a game other than 'flank it til it dies.'</p><p></p><p>This makes the combat have more challenge (more things to do and avoid) without affecting the basic probability of dierolls (more misses isn't actually more challenge, it's just more misses).</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4983091, member: 71571"] Traps and Hazards are doohickies that make the combat allow for interactions outside of the powers standpoint. Including them allows for more improvisation and can change a combat from 'Hit the dragon till it dies' to 'Hit the dragon, but try to knock him into that tesla coil, and try not to stand where he can return the favor.' The big difference between Traps and Monsters as that traps actually -change- how the encounter is played by their existance... the players can often subvert traps and hazards to their own benefit, meaning that just having one sit there gives the players the option to play a game other than 'flank it til it dies.' This makes the combat have more challenge (more things to do and avoid) without affecting the basic probability of dierolls (more misses isn't actually more challenge, it's just more misses). [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making combat more challenging: increase monster level or monster number?
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