Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Combat More Deadly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="3catcircus" data-source="post: 3360670" data-attributes="member: 16077"><p>The recent threads on piecemeal armor, realism, etc. has got me thinking about ways to make combat more deadly. Below are some of my thoughts. Feel free to provide feedback.</p><p></p><p>1. Use Armor as DR.</p><p>2. Use hit locations:</p><p></p><p><u>Die Roll</u> <u>Biped Location</u> <u>Quadruped Location</u> </p><p>1 Head Head</p><p>2 Rt. Arm Forequarter</p><p>3 Lt. Arm Forequarter</p><p>4 Chest Forequarter</p><p>5 Abdomen Chest</p><p>6 Abdomen Chest</p><p>7 Rt. Leg Abdomen</p><p>8 Rt. Leg Hindquarter</p><p>9 Lt. Leg Hindquarter</p><p>10 Lt. Leg Hindquarter</p><p></p><p>3. Use a VP/WP system with location-based wound points (Head = Con, Chest =(Str+Con)x2, Abdomen, arms, legs each have Str+Con)</p><p></p><p>4. Any hit to the head (VP or WP) that exceeds 1/2 your Con requires you to roll a DC (5+damage taken) Will save to avoid being stunned for 1d4 rounds. </p><p></p><p>5. If you suffer damage to your legs (VP or WP) that exceeds your Dex, make a DC (5 + Damage) Ref save or you are knocked prone.</p><p></p><p>6. In addition to the normal VP/WP effects, when your WP for legs is reduced, your movement rate is reduced (i.e. if you have 20 WP for each leg, and lose 10 points from your left leg, your movement rate is reduced by 25%) You could do discrete reductions (25%, 50%, 75%, no movement).</p><p></p><p>7. For your arms, any damage (VP or WP) that exceeds your Dex results in a DC (5+Damage) Will save or drop whatever item is held in that hand.</p><p></p><p>8. Any damage (VP or WP) exceeding your Con to your abdomen results in DC (5+damage) Fort save or be nauseated for 1d4 rounds. Likewise, for the chest, it is a Fort save or be staggered for 1d4 rounds. </p><p></p><p>9. When your WP for any location drops to 1/2 max, you start bleeding out (treat as the Arterial Strike feat).</p><p></p><p>10. Burn damage is per second until extinguished.</p><p></p><p>Note that for the effects where damage exceeds an ability score (above) the intent is any <strong>single</strong> attack.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 3360670, member: 16077"] The recent threads on piecemeal armor, realism, etc. has got me thinking about ways to make combat more deadly. Below are some of my thoughts. Feel free to provide feedback. 1. Use Armor as DR. 2. Use hit locations: [U]Die Roll[/U] [U]Biped Location[/U] [U]Quadruped Location[/U] 1 Head Head 2 Rt. Arm Forequarter 3 Lt. Arm Forequarter 4 Chest Forequarter 5 Abdomen Chest 6 Abdomen Chest 7 Rt. Leg Abdomen 8 Rt. Leg Hindquarter 9 Lt. Leg Hindquarter 10 Lt. Leg Hindquarter 3. Use a VP/WP system with location-based wound points (Head = Con, Chest =(Str+Con)x2, Abdomen, arms, legs each have Str+Con) 4. Any hit to the head (VP or WP) that exceeds 1/2 your Con requires you to roll a DC (5+damage taken) Will save to avoid being stunned for 1d4 rounds. 5. If you suffer damage to your legs (VP or WP) that exceeds your Dex, make a DC (5 + Damage) Ref save or you are knocked prone. 6. In addition to the normal VP/WP effects, when your WP for legs is reduced, your movement rate is reduced (i.e. if you have 20 WP for each leg, and lose 10 points from your left leg, your movement rate is reduced by 25%) You could do discrete reductions (25%, 50%, 75%, no movement). 7. For your arms, any damage (VP or WP) that exceeds your Dex results in a DC (5+Damage) Will save or drop whatever item is held in that hand. 8. Any damage (VP or WP) exceeding your Con to your abdomen results in DC (5+damage) Fort save or be nauseated for 1d4 rounds. Likewise, for the chest, it is a Fort save or be staggered for 1d4 rounds. 9. When your WP for any location drops to 1/2 max, you start bleeding out (treat as the Arterial Strike feat). 10. Burn damage is per second until extinguished. Note that for the effects where damage exceeds an ability score (above) the intent is any [b]single[/b] attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Combat More Deadly
Top