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Community
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*Dungeons & Dragons
Making consistent Monsters?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 9836074" data-attributes="member: 43283"><p>Making my own.</p><p></p><p>A source to use for monsters... there's a horde of them. That number increases significantly, the more willing I am to look at a source that isn't strictly D&D. However, even within the D&D eco system, you've got 3rd parties which may or may not have figured their monsters "correctly". This was a problem back in 3.5. And now? I dunno, since I don't know how the 3rd parties are figuring their monsters to begin with. Everyone (including WotC it seems) is all secret squirrel about how they're making their monsters.</p><p></p><p>An...extreme?... response to the whole thing? Redoing all the basic monsters using whatever system (Forge of Foes? 2014 DMG? something else) so you know explicitly what you're getting and then knowing that whatever monsters you make/convert, they're lining up with the default monsters too.</p><p></p><p>At this point, I insert a bunch of caveats like understanding it's an art, not a science (although Upper Krust proved it could be both, back in 3.5), there's no way to know the exact "value" of every critter's ability, the CR system is "broken" by a chunk of people's estimation, I can do whatever I want because it's my game... <em>sigh</em>... I'm old and tired. I've been playing D&D off-and-on since 1983. I understand a lot of people want to argue the validity of an approach and I'm glad they're out there doing it. I just want a relatively consistent system to implement. I'm not afraid of having to do some work, but trying to sort through all the noise is tiring. Maybe I shouldn't have mainlined so many ENWorld monster threads the last day or so.</p><p></p><p>Sidenote: no other real place to say this, so I'll just use my thread to do so... I really appreciate how level you are. As I said, I've been through a lot of threads the last day or so, and you seem to really go out of your way to be thoughtful and considerate, even if the folks you're responding to seem to be less easy-going. Thanks for making ENWorld a bit better like that.</p><p></p><p>Also, since I've been through so many threads, I understand that monsters are a topic you're keenly interested in, so I'm keenly interested in any advice you've got. <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" /> (Does that emoticon mark me as GenX and rapidly sliding into irrelevance? Whatever.)</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 9836074, member: 43283"] Making my own. A source to use for monsters... there's a horde of them. That number increases significantly, the more willing I am to look at a source that isn't strictly D&D. However, even within the D&D eco system, you've got 3rd parties which may or may not have figured their monsters "correctly". This was a problem back in 3.5. And now? I dunno, since I don't know how the 3rd parties are figuring their monsters to begin with. Everyone (including WotC it seems) is all secret squirrel about how they're making their monsters. An...extreme?... response to the whole thing? Redoing all the basic monsters using whatever system (Forge of Foes? 2014 DMG? something else) so you know explicitly what you're getting and then knowing that whatever monsters you make/convert, they're lining up with the default monsters too. At this point, I insert a bunch of caveats like understanding it's an art, not a science (although Upper Krust proved it could be both, back in 3.5), there's no way to know the exact "value" of every critter's ability, the CR system is "broken" by a chunk of people's estimation, I can do whatever I want because it's my game... [I]sigh[/I]... I'm old and tired. I've been playing D&D off-and-on since 1983. I understand a lot of people want to argue the validity of an approach and I'm glad they're out there doing it. I just want a relatively consistent system to implement. I'm not afraid of having to do some work, but trying to sort through all the noise is tiring. Maybe I shouldn't have mainlined so many ENWorld monster threads the last day or so. Sidenote: no other real place to say this, so I'll just use my thread to do so... I really appreciate how level you are. As I said, I've been through a lot of threads the last day or so, and you seem to really go out of your way to be thoughtful and considerate, even if the folks you're responding to seem to be less easy-going. Thanks for making ENWorld a bit better like that. Also, since I've been through so many threads, I understand that monsters are a topic you're keenly interested in, so I'm keenly interested in any advice you've got. 😁 (Does that emoticon mark me as GenX and rapidly sliding into irrelevance? Whatever.) [/QUOTE]
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