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General Tabletop Discussion
*TTRPGs General
Making D&D SUPER-heroic without changing systems
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<blockquote data-quote="Herobizkit" data-source="post: 2866202" data-attributes="member: 36150"><p>Well, I was pretty vague. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>Specifically, I am looking to recreate the Superhero genre in a fantasy world setting, both mechanically and thematically.</p><p></p><p>As I mentionned earlier, I am running a solo campaign. The "hero" is, by definition, the one who people turn to for help when they can't help themselves. In a D&D campaign, this is par for the course. But I'm looking for more of a Smallville/Hercules feel than a "traditional" D&D game. </p><p></p><p>For example, my current "mission" for the hero involves leading a small band of cohorts into the heart of an enemy stronghold whose occupants are as of yet unknown. He'll be facing a bunch of formians, followed by a "villain of the week" foe equal to or stronger than the hero.</p><p></p><p>Because the hero is expected to take on "the villain" one-on-one, I have to be careful not to mash him into paste, either by just making the monster really strong or using a monster with resistances that the hero cannot overcome (although in retrospect this might be an idea for a future adventure).</p><p></p><p>I envision the hero taking on a giant. Instead of the D&D "I stand here and swing, so does he, until one of us dies", I want to recreate the exciting comic-book-like action of a Superheroic adventure.</p><p></p><p>I'm still grasping at straws here... does that make it a little more clear?</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2866202, member: 36150"] Well, I was pretty vague. :heh: Specifically, I am looking to recreate the Superhero genre in a fantasy world setting, both mechanically and thematically. As I mentionned earlier, I am running a solo campaign. The "hero" is, by definition, the one who people turn to for help when they can't help themselves. In a D&D campaign, this is par for the course. But I'm looking for more of a Smallville/Hercules feel than a "traditional" D&D game. For example, my current "mission" for the hero involves leading a small band of cohorts into the heart of an enemy stronghold whose occupants are as of yet unknown. He'll be facing a bunch of formians, followed by a "villain of the week" foe equal to or stronger than the hero. Because the hero is expected to take on "the villain" one-on-one, I have to be careful not to mash him into paste, either by just making the monster really strong or using a monster with resistances that the hero cannot overcome (although in retrospect this might be an idea for a future adventure). I envision the hero taking on a giant. Instead of the D&D "I stand here and swing, so does he, until one of us dies", I want to recreate the exciting comic-book-like action of a Superheroic adventure. I'm still grasping at straws here... does that make it a little more clear? [/QUOTE]
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Making D&D SUPER-heroic without changing systems
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