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<blockquote data-quote="village6" data-source="post: 1821199" data-attributes="member: 10351"><p>Yes, I believe this is definitely part of it. It seems that D&D wants to be Warhammer or Squad Leader, but does an inelegant job of it, IMO.</p><p></p><p></p><p></p><p>In retrospect, this is definitely a big part of it. AOOs seem to dominate everyone's thinking, and really don't model the genre very well (although they might perhaps model reality well). Definitely agree that the number of options, especially options that nerf either 'absolutes' or other options, slow the game down - I sat through probably 45 minutes of rules discussion/lawyering during the 5 hour session. IMO, 15% of my time should not be spent listening to other people work out the rules. Yes, the players were often not ready, and even more often just not prepared vis-a-vis simple math like damage totals. <sigh></p><p></p><p></p><p></p><p>So if they charge at the enemy I'll do the AOOs as required and they have to suck it up if they didn't realise. This is realistic in the sense that a charging fighter forgot to note the lone orc with a readied reach weapon off to the side or something.</p></blockquote><p></p><p>I like this methodology a lot.</p><p></p><p>Be seeing you...</p><p> #6</p><p>[/QUOTE]</p>
[QUOTE="village6, post: 1821199, member: 10351"] Yes, I believe this is definitely part of it. It seems that D&D wants to be Warhammer or Squad Leader, but does an inelegant job of it, IMO. In retrospect, this is definitely a big part of it. AOOs seem to dominate everyone's thinking, and really don't model the genre very well (although they might perhaps model reality well). Definitely agree that the number of options, especially options that nerf either 'absolutes' or other options, slow the game down - I sat through probably 45 minutes of rules discussion/lawyering during the 5 hour session. IMO, 15% of my time should not be spent listening to other people work out the rules. Yes, the players were often not ready, and even more often just not prepared vis-a-vis simple math like damage totals. <sigh> So if they charge at the enemy I'll do the AOOs as required and they have to suck it up if they didn't realise. This is realistic in the sense that a charging fighter forgot to note the lone orc with a readied reach weapon off to the side or something.[/QUOTE] I like this methodology a lot. Be seeing you... #6 [/QUOTE]
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