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<blockquote data-quote="3catcircus" data-source="post: 1821745" data-attributes="member: 16077"><p>Couple of things that can speed things up:</p><p></p><p>1. As a DM, prepare combat cards (or character sheets) for every NPC.</p><p></p><p>2. As a player, do the same for your PC - a combat card detailing every single possible combination of effects that can affect your attacks, damage, AC, etc.</p><p></p><p>3. Only give the players to the count of 5 to act.</p><p></p><p>4. Preplan tactics for intelligent NPCs *prior* to the game (make this part of your prep.)</p><p></p><p>5. Consider "secret" initiative - i.e. the DM rolls everyone's initiative and simply announces when it is each player's turn - it eliminates the time-consuming detailed planning (during combat) that some players seem to try to do to coordinate their attacks.</p><p></p><p>6. For military or tactically-minded players, insist that they come up with "Battle Drills" or "Immediate Action Plans" - if they don't have them, they can't use their free action (speak) to try and plan anything more detailed than would take 1 second to say - i.e. - "Hit the ogre" is ok, as is "I'll flank the orc," but "Use this path to avoid any attacks of opportunity" (while tracing out the path with your finger, to the player whose character you are trying to explain this to) is unacceptable.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 1821745, member: 16077"] Couple of things that can speed things up: 1. As a DM, prepare combat cards (or character sheets) for every NPC. 2. As a player, do the same for your PC - a combat card detailing every single possible combination of effects that can affect your attacks, damage, AC, etc. 3. Only give the players to the count of 5 to act. 4. Preplan tactics for intelligent NPCs *prior* to the game (make this part of your prep.) 5. Consider "secret" initiative - i.e. the DM rolls everyone's initiative and simply announces when it is each player's turn - it eliminates the time-consuming detailed planning (during combat) that some players seem to try to do to coordinate their attacks. 6. For military or tactically-minded players, insist that they come up with "Battle Drills" or "Immediate Action Plans" - if they don't have them, they can't use their free action (speak) to try and plan anything more detailed than would take 1 second to say - i.e. - "Hit the ogre" is ok, as is "I'll flank the orc," but "Use this path to avoid any attacks of opportunity" (while tracing out the path with your finger, to the player whose character you are trying to explain this to) is unacceptable. [/QUOTE]
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