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Making different playstyles fit
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<blockquote data-quote="Desdichado" data-source="post: 6014620" data-attributes="member: 2205"><p>Quick question; you mention that it's online, but what medium? Chat? Goggle+ hangouts? Or just Play by post forum style? There's a lot of things that can affect the pacing of the game that are heavily influenced by the medium.</p><p></p><p>You could always offer to try and recruit a few more players if it looks like it might be sticky to get a good balance that makes both groups happy.</p><p></p><p>I also like S'mon's advice. In general, doing things that players like tends to make the GM's happy too, but sometimes you have to recognize that the best way for <em>everyone</em> to have fun is to have a group that is more or less on the same page around certain playstyle elements. I'm lucky in that my home group is more or less like this, so playstyle conflicts or frustrations or disappointments are almost completely a non-issue. And in my online games; again, I've been lucky to have recruited folks who would likely run exactly the perfect game for me as well; we were very much on the same page.</p><p></p><p>For online gaming in particular, I think having a group of folks who are on the same page about the game is super important to pulling it off successfully. For face to face, you can overlook at lot more of that assuming that you are friends with your fellow gamers and enjoy hanging out for its own sake anyway.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6014620, member: 2205"] Quick question; you mention that it's online, but what medium? Chat? Goggle+ hangouts? Or just Play by post forum style? There's a lot of things that can affect the pacing of the game that are heavily influenced by the medium. You could always offer to try and recruit a few more players if it looks like it might be sticky to get a good balance that makes both groups happy. I also like S'mon's advice. In general, doing things that players like tends to make the GM's happy too, but sometimes you have to recognize that the best way for [I]everyone[/I] to have fun is to have a group that is more or less on the same page around certain playstyle elements. I'm lucky in that my home group is more or less like this, so playstyle conflicts or frustrations or disappointments are almost completely a non-issue. And in my online games; again, I've been lucky to have recruited folks who would likely run exactly the perfect game for me as well; we were very much on the same page. For online gaming in particular, I think having a group of folks who are on the same page about the game is super important to pulling it off successfully. For face to face, you can overlook at lot more of that assuming that you are friends with your fellow gamers and enjoy hanging out for its own sake anyway. [/QUOTE]
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