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Making different playstyles fit
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<blockquote data-quote="Rel" data-source="post: 6026123" data-attributes="member: 99"><p>It sounds as though it is working reasonably well. But I think I'd dig for slightly more specificity on what drives the players than to simply call them "actors" and "not actors". I think that Li Shenron may be onto something in terms of saying that just because the "not actors" aren't into the acting that it doesn't mean they want to skip it. But you never know unless you ask.</p><p></p><p>I'm a pretty huge fan of the "Player Types" notion popularized by Robin Laws and found in some of the recent DMG's (3.5 DMG2 and 4e DMG IIRC). They have allowed me to make my games fun for the players on purpose rather than fun for the players accidentally. I think that they would serve you well here.</p><p></p><p>For example you've already determined that the non-actors are not really Power Gamers. But they might be Tacticians or Butt Kickers or Specialists, any one of which probably won't be all that into the "talk to the barkeep" stuff. However each of those Player Types would be best handled differently.</p><p></p><p>As I said, it seems to be going well thus far. But digging a little deeper could get you to Great without much additional effort.</p></blockquote><p></p>
[QUOTE="Rel, post: 6026123, member: 99"] It sounds as though it is working reasonably well. But I think I'd dig for slightly more specificity on what drives the players than to simply call them "actors" and "not actors". I think that Li Shenron may be onto something in terms of saying that just because the "not actors" aren't into the acting that it doesn't mean they want to skip it. But you never know unless you ask. I'm a pretty huge fan of the "Player Types" notion popularized by Robin Laws and found in some of the recent DMG's (3.5 DMG2 and 4e DMG IIRC). They have allowed me to make my games fun for the players on purpose rather than fun for the players accidentally. I think that they would serve you well here. For example you've already determined that the non-actors are not really Power Gamers. But they might be Tacticians or Butt Kickers or Specialists, any one of which probably won't be all that into the "talk to the barkeep" stuff. However each of those Player Types would be best handled differently. As I said, it seems to be going well thus far. But digging a little deeper could get you to Great without much additional effort. [/QUOTE]
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