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<blockquote data-quote="SlyDoubt" data-source="post: 5787164" data-attributes="member: 6667337"><p>Free while a cool idea is maybe unrealistic. Some version of the game for free, sure. Some little scenario to get a taste so anyone curious can see what it is for themselves.</p><p></p><p>What they really need to do is have the core rule book be like the rules compendium. Not necessarily in form factor though I don't mind it entirely, but in price and content. Release a book with only rules. Have it be expertly organized and indexed and charge $12 for it. </p><p></p><p>You will NEED to buy other books then of course but this means everything is basically pick and choose which is good. Probably they should be bundled even but have one book just basically mechanics and the other books be fluff and mechanics specifically related to that fluff.</p><p></p><p>The miniatures game Malifaux did this and it works. They sell a rulesbook which is a small book with all the rules nicely organized and laid out with diagrams and such. It costs like $12ish. There are also big books that cost about #30+ which contain the rules for specific miniatures and any 'expansions' in the mini line or rules ideas they've added over time.</p><p></p><p>They need to make a way for everyone at the table, even people who aren't super into the game to get something relevant to full on playing. Not just a starter set but something that is identical to what the big boys play with. So that everyone has access to the same basic rules. That way even when these new players bump into new modular content they haven't seen they can understand it because they spent $12 a few months ago.</p><p></p><p>That way if someone is interested enough to go check out the game AT ALL they will see their initial investment is sub $15 and might actually buy it on the spot. If someone sees a big ol' hardcover for $30-$40 I think that's a bit intimidating. Like the PF Core Rulebook. All fine and well for experienced players but for someone just somewhat interested in this whole RPG thing? Not a chance.</p></blockquote><p></p>
[QUOTE="SlyDoubt, post: 5787164, member: 6667337"] Free while a cool idea is maybe unrealistic. Some version of the game for free, sure. Some little scenario to get a taste so anyone curious can see what it is for themselves. What they really need to do is have the core rule book be like the rules compendium. Not necessarily in form factor though I don't mind it entirely, but in price and content. Release a book with only rules. Have it be expertly organized and indexed and charge $12 for it. You will NEED to buy other books then of course but this means everything is basically pick and choose which is good. Probably they should be bundled even but have one book just basically mechanics and the other books be fluff and mechanics specifically related to that fluff. The miniatures game Malifaux did this and it works. They sell a rulesbook which is a small book with all the rules nicely organized and laid out with diagrams and such. It costs like $12ish. There are also big books that cost about #30+ which contain the rules for specific miniatures and any 'expansions' in the mini line or rules ideas they've added over time. They need to make a way for everyone at the table, even people who aren't super into the game to get something relevant to full on playing. Not just a starter set but something that is identical to what the big boys play with. So that everyone has access to the same basic rules. That way even when these new players bump into new modular content they haven't seen they can understand it because they spent $12 a few months ago. That way if someone is interested enough to go check out the game AT ALL they will see their initial investment is sub $15 and might actually buy it on the spot. If someone sees a big ol' hardcover for $30-$40 I think that's a bit intimidating. Like the PF Core Rulebook. All fine and well for experienced players but for someone just somewhat interested in this whole RPG thing? Not a chance. [/QUOTE]
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