Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Dragons cool again: New Dragon Traits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8981090" data-attributes="member: 5889"><p>So in "honor" of the recent dnd movie, I wanted to take a look at dragons. Dragons despite being the boilerplate monster, have long had issues being the pinnacle of combat encoutners. No matter how scary they look on paper, they often just don't bring the challenge and epic fight that player's expect.</p><p></p><p>Having worked on dragons with others like [USER=83242]@dave2008[/USER], who has done a lot of work making dragons a lot tougher. However, for this purpose, the goal is:</p><ul> <li data-xf-list-type="ul">To increase the dragon's challenge.</li> <li data-xf-list-type="ul">To make a dragon fight "distinctive". We don't just want the players to fight a bigger challenge, we want a unique challenge</li> <li data-xf-list-type="ul">A simple list of traits that can be added on to existing dragons, rather than recreating them wholesale.</li> </ul><p>And so I present a list of dragon traits that you can add to an existing challenge to do just that.</p><p></p><p>Note: I will use the term "bloodied" for this. This is an old 4e term means the target is at half hp or lower.</p><p></p><p><strong>Draconic Armor: </strong>Unless an attack is made with advantage, it automatically misses the dragon.</p><p><strong>Draconic Resistance (replaces legendary resistance)</strong>: When a dragon fails a saving throw, they may take 1 exhaustion instead of suffering the normal effect.</p><p><strong>Draconic Stamina</strong>: A dragon that uses their breath weapon recovers 1 exhaustion.</p><p><strong>Draconic Arrogance: </strong>Bloodied opponents have advantage on attack rolls against a dragon, and the dragon has disadvantage on saves against them. This trait is lost if the dragon is bloodied.</p><p><strong>Dispelling Breath</strong>: The dragon's breath weapon removes all magic effects of X level or lower in the area (similar to dispel magic).</p><p></p><p></p><p>Commentary:</p><ul> <li data-xf-list-type="ul">Draconic armor makes the dragon noticeably tougher, but in a unique and interesting way. Instead of players just go "man I can't hit this thing", its now "ok how do I get advantage". Whether its help actions or stunts like jumping on the dragons back, the players will immediate begin getting creative about how to approach a dragon, because its the only real way to win. This immediately makes a dragon fight much more interesting. This also reflects the old LOTR lore of dragons having nigh impenetrable armor, and you needing to target very specific weak spots to hit them.</li> <li data-xf-list-type="ul">Draconic Resistance: The problem with legendary resistance is:<ul> <li data-xf-list-type="ul">Its extremely boring. It failed its save.....I mean no it didn't you do absolutely nothing!</li> <li data-xf-list-type="ul">It scales weirdly with the number of casters. If you have 3 casters in your party, legendary resistance is more of a speedbump. If you have 1, it basically means that caster isn't contributing in any legendary fight.</li> <li data-xf-list-type="ul">This version of draconic resistance ensures that each failed save contributes to the fight, rather than the dragon just completely shrugging it off. However, you can in theory get a lot more uses of it than legendary resistance. This simulates slowly wearing out the dragon, rather than just beating them up and then ending it with one key failed save.</li> </ul></li> <li data-xf-list-type="ul">Draconic Stamina: Ensures the exhaustion from draconic resistance doesn't get toooo high, and gives a dragon more incentive to use their breath weapon even at moments they might not.</li> <li data-xf-list-type="ul">Draconic Arrogance: This provides some mechanics to the flavor of dragons being so arrogant and haughty. Liking to play with their food at bit, it also gives players an interesting choice, stay low health and gain benefits (though risking a big hit by the dragon that takes you out), or heal up and lose the bonus.</li> <li data-xf-list-type="ul">Dispelling Breath: This one provides the dragon a general means of dealing with player shenanigans. No longer is a dragon ensnared by a wall of force, or beaten by a caster with the one right spell. Dragons are the ultimate engine of destruction, and the inferior magic of mortals is no threat to them! This trait ensures that no matter how well a party prepares their spells and buffs, a dragon will still starting burning through them.</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 8981090, member: 5889"] So in "honor" of the recent dnd movie, I wanted to take a look at dragons. Dragons despite being the boilerplate monster, have long had issues being the pinnacle of combat encoutners. No matter how scary they look on paper, they often just don't bring the challenge and epic fight that player's expect. Having worked on dragons with others like [USER=83242]@dave2008[/USER], who has done a lot of work making dragons a lot tougher. However, for this purpose, the goal is: [LIST] [*]To increase the dragon's challenge. [*]To make a dragon fight "distinctive". We don't just want the players to fight a bigger challenge, we want a unique challenge [*]A simple list of traits that can be added on to existing dragons, rather than recreating them wholesale. [/LIST] And so I present a list of dragon traits that you can add to an existing challenge to do just that. Note: I will use the term "bloodied" for this. This is an old 4e term means the target is at half hp or lower. [B]Draconic Armor: [/B]Unless an attack is made with advantage, it automatically misses the dragon. [B]Draconic Resistance (replaces legendary resistance)[/B]: When a dragon fails a saving throw, they may take 1 exhaustion instead of suffering the normal effect. [B]Draconic Stamina[/B]: A dragon that uses their breath weapon recovers 1 exhaustion. [B]Draconic Arrogance: [/B]Bloodied opponents have advantage on attack rolls against a dragon, and the dragon has disadvantage on saves against them. This trait is lost if the dragon is bloodied. [B]Dispelling Breath[/B]: The dragon's breath weapon removes all magic effects of X level or lower in the area (similar to dispel magic). Commentary: [LIST] [*]Draconic armor makes the dragon noticeably tougher, but in a unique and interesting way. Instead of players just go "man I can't hit this thing", its now "ok how do I get advantage". Whether its help actions or stunts like jumping on the dragons back, the players will immediate begin getting creative about how to approach a dragon, because its the only real way to win. This immediately makes a dragon fight much more interesting. This also reflects the old LOTR lore of dragons having nigh impenetrable armor, and you needing to target very specific weak spots to hit them. [*]Draconic Resistance: The problem with legendary resistance is: [LIST] [*]Its extremely boring. It failed its save.....I mean no it didn't you do absolutely nothing! [*]It scales weirdly with the number of casters. If you have 3 casters in your party, legendary resistance is more of a speedbump. If you have 1, it basically means that caster isn't contributing in any legendary fight. [*]This version of draconic resistance ensures that each failed save contributes to the fight, rather than the dragon just completely shrugging it off. However, you can in theory get a lot more uses of it than legendary resistance. This simulates slowly wearing out the dragon, rather than just beating them up and then ending it with one key failed save. [/LIST] [*]Draconic Stamina: Ensures the exhaustion from draconic resistance doesn't get toooo high, and gives a dragon more incentive to use their breath weapon even at moments they might not. [*]Draconic Arrogance: This provides some mechanics to the flavor of dragons being so arrogant and haughty. Liking to play with their food at bit, it also gives players an interesting choice, stay low health and gain benefits (though risking a big hit by the dragon that takes you out), or heal up and lose the bonus. [*]Dispelling Breath: This one provides the dragon a general means of dealing with player shenanigans. No longer is a dragon ensnared by a wall of force, or beaten by a caster with the one right spell. Dragons are the ultimate engine of destruction, and the inferior magic of mortals is no threat to them! This trait ensures that no matter how well a party prepares their spells and buffs, a dragon will still starting burning through them. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Dragons cool again: New Dragon Traits
Top